The Best Binary Options Signals Providers for 2020 • Benzinga

Binary Options Providers - Binary Options Trading Strategy

Binary Options Providers, provide you information about binary options trading strategies, what are binary options, binary option signals, binary options review, binary options platform, binary options trading system, free binary options signals, binary options demo account, and how to trade binary options.
[link]

What Are Binary Options Signals?

What Are Binary Options Signals?


Binary options trading signals supplier organizations will send materials to their customers after they cautiously and completely dissect the major and specialized information, promoting and exchanging patterns and measurable investigation that may directly affect different money sets and resources. Customers are given a rundown of prescribed flag by the individuals who have ability in both market and factual investigation. This is a short rundown of proposals that these specialists consider as the best exchanging chances.
The best sign suppliers even give their customers progressing and current exchanging tips and market examination. This spares merchants from investing a lot of energy attempting to decipher the market slants without anyone else. Sign administrations give concrete and refreshed data on the advantages which they consider to be the most beneficial just as the bearing in which the market is presently slanting and the comparing expiry time.
The signals for binary options are given after a nitty gritty investigation by specialists who have painstakingly examined, broke down and translated the money related market just as the present patterns. These specialists set aside the effort to process the majority of the vital data expected to anticipate a solid, productive exchange. For more information please visit our site https://vfxalert.com/en/
submitted by vfxalertseo to u/vfxalertseo [link] [comments]

What are Binary options Signals?

What are Binary options Signals?


To be compelling in trading parallel choices flag, a seller needs to contribute an impressive proportion of time and essentialness into inquisitive about and grabbing learning of the market. One way to deal with refuse investing energy to do this is to use the organizations of a paired alternatives Signals provider. binary options signals are protections trade, money or item trade cautions, given by capable shippers the purpose of helping the choice of how and when to trade. Signs are sent dynamically either by email, text alert or by methods for a site.
Surely, even representatives who have no or even no inclusion in the market can fathom these signs as they basically show either up or down and can in this way successfully be copied. It is definitely not hard to see any motivation behind why signals for binary options are so celebrated as they can bolster vendors' advantages when they get a precise banner. It is crucial, regardless, to review that signs do slip by after a specific time length, and intermediaries should be set up for this early. An ordinary banner will end at whatever point the market for that favorable position has closed and the end cost has been announced.
A transitory sign will end around the completion of a given period which could be as short as 60 seconds or five minutes or up to thirty minutes. By virtue of at this very moment hails, the organization will be by methods for auto trading development, which requires no manual action to serve the dealer themselves rather than by sending an email or text banner. Right when this sort of organization is used it is called an auto trading robot or an auto representative. For more information please visit our site https://vfxalert.com/en/
submitted by vfxalertseo to u/vfxalertseo [link] [comments]

Overview of Binary Options Trading Signals – What Are They?

Overview of Binary Options Trading Signals – What Are They? submitted by ososru to Bitcoin4free [link] [comments]

Overview of Binary Options Trading Signals – What Are They?

Overview of Binary Options Trading Signals – What Are They? submitted by Rufflenator to 3bitcoins [link] [comments]

Binary Options Signal Trading

Since its inception, binary option trading has gained only popularity among investors with some criticism from who associate this form of trading with scams. No matter what the criticism is all about, with binary options it is very much possible to make profits as some investors have proven over the years, anyhow if you are looking for answers on whether you should indulge in binary options trading or not, we have an answer for you. As an informed investor you are always at better chances of making profits. As binary options are really volatile investment instruments, you cannot rely on any kind of guide or hack to make profits. The best way to make profits is to analyze the market and find out certain opportunities to make investments. This is exactly what signals do for you. What are Binary Options Signals? This may seem like a fancy terminology, but binary options signals simply refer to trading binary options according to suggestions (signals) made by the binary option experts and automated robots that are provided with AI specifically designed for trading options. These signals are provided by expert analysts who, after assessing the markets and short listing certain opportunities share it with the investors. Mostly the binary options signals are shared by experienced binary traders who over the years master the art of market assessment. This is why using signals for binary options trading can offer you profits and give higher returns with lower risks. However to fully reap the benefits of a signal you need to be proactive. As mentioned before binary option trading is extremely fast where trends change within minutes and hours. This is why you need to place the trade at the right time as soon as you receive the signals. Time is an important factor in binary options signal trading. It is a lot easier to make use of signals in the binary options market as compared to Forex simply because of the simplified structure of the market. This makes it easier for analysts to assess the market and investors can easily follow these signals and increase their chances of making profits. Are Binary Options Trading Signals a Scam? The question that lingers among investors is whether the binary options trading signals are a genuine opportunity to make profits or are they just some kind of a scam. There is no scam about the signals, the only factor you need to keep into account is that you make use of signals provided by experts with real knowledge of the market. A good signal can open great opportunities for you to make money as a new trader or as an experienced investor. Indeed there are crooks out there who just want to make money off your back, you need to put in hard work to find the legitimate traders. Still I won’t recommend you that you entirely depend on the signals for trading, learn the game and practice various strategies to become an expert on your own.
submitted by HBCFund to u/HBCFund [link] [comments]

GE2020: The Roar of the Swing Voter

Hi everyone, this is my first ever post here.
I run a little website called The Thought Experiment where I talk about various issues, some of them Singapore related. And one of my main interests is Singaporean politics. With the GE2020 election results, I thought I should pen down my take on what us as the electorate were trying to say.
If you like what I wrote, I also wrote another article on the state of play for GE2020 during the campaigning period, as well as 2 other articles related to GE2015 back when it was taking place.
If you don't like what I wrote, that's ok! I think the beauty of freedom of expression is that everyone is entitled to their opinion. I'm always happy to get feedback, because I do think that more public discourse about our local politics helps us to be more politically aware as a whole.
Just thought I'll share my article here to see what you guys make of it :D
Article Starts Here:
During the campaigning period, both sides sought to portray an extreme scenario of what would happen if voters did not vote for them. The Peoples’ Action Party (PAP) warned that Singaporeans that their political opponents “might eventually replace the government after July 10”. Meanwhile, the Worker’s Party (WP) stated that “there was a real risk of a wipeout of elected opposition MPs at the July 10 polls”.
Today is July 11th. As we all know, neither of these scenarios came to pass. The PAP comfortably retained its super-majority in Parliament, winning 83 out of 93 elected MP seats. But just as in GE2011, another Group Representation Constituency (GRC) has fallen to the WP. In addition, the PAP saw its vote share drop drastically, down almost 9% to 61.2% from 69.9% in GE2015.
Singapore’s electorate is unique in that a significant proportion is comprised of swing voters: Voters who don’t hold any blind allegiance to any political party, but vote based on a variety of factors both micro and macro. The above extreme scenarios were clearly targeted at these swing voters. Well, the swing voters have made their choice, their roar sending 4 more elected opposition MPs into Parliament. This article aims to unpack that roar and what it means for the state of Singaporean politics going forward.
1. The PAP is still the preferred party to form Singapore’s Government
Yes, this may come across as blindingly obvious, but it still needs to be said. The swing voter is by its very definition, liable to changes of opinion. And a large factor that determines how a swing voter votes is their perception of how their fellow swing voters are voting. If swing voters perceive that most swing voters are leaning towards voting for the opposition, they might feel compelled to vote for the incumbent. And if the reverse is true, swing voters might feel the need to shore up opposition support.
Why is this so? This is because the swing voter is trying to push the vote result into a sweet spot – one that lies between the two extreme scenarios espoused by either side. They don’t want the PAP to sweep all 93 seats in a ‘white tsunami’. Neither do they want the opposition to claim so much territory that the PAP is too weak to form the Government on its own. But because each swing voter only has a binary choice: either they vote for one side or the other (I’m ignoring the third option where they simply spoil their vote), they can’t very well say “I want to vote 0.6 for the PAP and 0.4 for the Opposition with my vote”. And so we can expect the swing voter bloc to continue being a source of uncertainty for both sides in future elections, as long as swing voters are still convinced that the PAP should be the Government.
2. Voters no longer believe that the PAP needs a ‘strong mandate’ to govern. They also don’t buy into the NCMP scheme.
Throughout the campaign period, the PAP repeatedly exhorted voters to vote for them alone. Granted, they couldn’t very well give any ground to the opposition without a fight. And therefore there was an attempt to equate voting for the PAP as voting for Singapore’s best interests. However, the main message that voters got was this: PAP will only be able to steer Singapore out of the Covid-19 pandemic if it has a strong mandate from the people.
What is a strong mandate, you may ask? While no PAP candidate publicly confirmed it, their incessant harping on the Non-Constituency Member of Parliament (NCMP) scheme as the PAP’s win-win solution for having the PAP in power and a largely de-fanged opposition presence in parliament shows that the PAP truly wanted a parliament where it held every single seat.
Clearly, the electorate has different ideas, handing Sengkang GRC to the WP and slashing the PAP’s margins in previous strongholds such as West Coast, Choa Chu Kang and Tanjong Pagar by double digit percentages. There is no doubt from the results that swing voters are convinced that a PAP supermajority is not good for Singapore. They are no longer convinced that to vote for the opposition is a vote against Singapore. They have realized, as members of a maturing democracy surely must, that one can vote for the opposition, yet still be pro-Singapore.
3. Social Media and the Internet are rewriting the electorate’s perception.
In the past, there was no way to have an easily accessible record of historical events. With the only information source available being biased mainstream media, Singaporeans could only rely on that to fill in the gaps in their memories. Therefore, Operation Coldstore became a myth of the past, and Chee Soon Juan became a crackpot in the eyes of the people, someone who should never be allowed into Parliament.
Fast forward to today. Chee won 45.2% of the votes in Bukit Batok’s Single Member Constituency (SMC). His party-mate, Dr. Paul Tambyah did even better, winning 46.26% of the votes in Bukit Panjang SMC. For someone previously seen as unfit for public office, this is an extremely good result.
Chee has been running for elections in Singapore for a long time, and only now is there a significant change in the way he is perceived (and supported) by the electorate. Why? Because of social media and the internet, two things which the PAP does not have absolute control over. With the ability to conduct interviews with social media personalities as well as upload party videos on Youtube, he has been able to display a side of himself to people that the PAP did not want them to see: someone who is merely human just like them, but who is standing up for what he believes in.
4. Reserved Election Shenanigans and Tan Cheng Block: The electorate has not forgotten.
Tan Cheng Bock almost became our President in 2011. There are many who say that if Tan Kin Lian and Tan Jee Say had not run, Tony Tan would not have been elected. In March 2016, Tan Cheng Bock publicly declared his interest to run for the next Presidential Election that would be held in 2017. The close result of 2011 and Tan Cheng Bock’s imminent candidacy made the upcoming Presidential Election one that was eagerly anticipated.
That is, until the PAP shut down his bid for the presidency just a few months later in September 2016, using its supermajority in Parliament to pass a “reserved election” in which only members of a particular race could take part. Under the new rules that they had drawn up for themselves, it was decreed that only Malays could take part. And not just any Malay. The candidate had to either be a senior executive managing a firm that had S$500 million in shareholders’ equity, or be the Speaker of Parliament or a similarly high post in the public sector (the exact criteria are a bit more in-depth than this, but this is the gist of it. You can find the full criteria here). And who was the Speaker of Parliament at the time? Mdm Halimah, who was conveniently of the right race (Although there was some hooha about her actually being Indian). With the extremely strict private sector criteria and the PAP being able to effectively control who the public sector candidate was, it came as no surprise that Mdm Halimah was declared the only eligible candidate on Nomination Day. A day later, she was Singapore’s President. And all without a single vote cast by any Singaporean.
Of course, the PAP denied that this was a move specifically aimed at blocking Tan Cheng Bock’s bid for the presidency. Chan Chun Sing, Singapore’s current Minister of Trade and Industry, stated in 2017 that the Government was prepared to pay the political price over making these changes to the Constitution.
We can clearly see from the GE2020 results that a price was indeed paid. A loss of almost 9% of vote share is very significant, although a combination of the first-past-the-post rule and the GRC system ensured that the PAP still won 89.2% of the seats in Parliament despite only garnering 61.2% of the votes. On the whole, it’s naught but a scratch to the PAP’s overwhelming dominance in Parliament. The PAP still retains its supermajority and can make changes to the Constitution anytime that it likes. But the swing voters have sent a clear signal that they have not been persuaded by the PAP’s rationale.
5. Swing Voters do not want Racial Politics.
In 2019, Heng Swee Keat, Singapore’s Deputy Prime Minister and the man who is next in line to be Prime Minister (PM) commented that Singapore was not ready to have a non-Chinese PM. He further added that race is an issue that always arises at election-time in Singapore.
Let us now consider the GE2015 results. Tharman Shanmugaratnam, Singapore’s Senior Minister and someone whom many have expressed keenness to be Singapore’s next PM, obtained 79.28% of the vote share in Jurong GRC. This was above even the current Prime Minister Lee Hsien Loong, who scored 78.63% in Ang Mo Kio GRC. Tharman’s score was the highest in the entire election.
And now let us consider the GE2020 results. Tharman scored 74.62% in Jurong, again the highest scorer of the entire election, while Hsien Loong scored 71.91%. So Tharman beat the current PM again, and by an even bigger margin than the last time. Furthermore, Swee Keat, who made the infamous comments above, scored just 53.41% in East Coast.
Yes, I know I’m ignoring a lot of other factors that influenced these results. But don’t these results show conclusively that Heng’s comments were wrong? We have an Indian leading both the current and future PM in both elections, but yet PAP still feels the need to say that Singapore “hasn’t arrived” at a stage where we can vote without race in mind. In fact, this was the same rationale that supposedly led to the reserved presidency as mentioned in my earlier point.
The swing voters have spoken, and it is exceedingly clear to me that the electorate does not care what our highest office-holders are in terms of race, whether it be the PM or the President. Our Singapore pledge firmly states “regardless of race”, and I think the results have shown that we as a people have taken it to heart. But has the PAP?
6. Voters will not be so easily manipulated.
On one hand, Singaporeans were exhorted to stay home during the Covid-19 pandemic. Contact tracing became mandatory, and groups of more than 5 are prohibited.
But on the other hand, we are also told that it’s absolutely necessary to hold an election during this same period, for Singaporeans to wait in long lines and in close proximity to each other as we congregate to cast our vote, all because the PAP needs a strong mandate.
On one hand, Heng Swee Keat lambasted the Worker’s Party, claiming that it was “playing games with voters” over their refusal to confirm if they would accept NCMP seats.
But on the other hand, Heng Swee Keat was moved to the East Coast GRC at the eleventh hour in a surprise move to secure the constituency. (As mentioned above, he was aptly rewarded for this with a razor-thin margin of just 53.41% of the votes.)
On one hand, Masagos Zulkifli, PAP Vice-Chairman stated that “candidates should not be defined by a single moment in time or in their career, but judged instead by their growth throughout their life”. He said this in defense of Ivan Lim, who appears to be the very first candidate in Singaporean politics to have been pushed into retracting his candidacy by the power of non-mainstream media.
But on the other hand, the PAP called on the WP to make clear its stand on Raeesah Khan, a WP candidate who ran (and won) in Sengkang GRC for this election, stating that the Police investigation into Raeesah’s comments made on social media was “a serious matter which goes to the fundamental principles on which our country has been built”.
On one hand, Chan Chun Sing stated in 2015, referring to SingFirst’s policies about giving allowances to the young and the elderly, “Some of them promised you $300 per month. I say, please don’t insult my residents. You think…. they are here to be bribed?”
On the other hand, the PAP Government has just given out several handouts under its many budgets to help Singaporeans cope with the Covid-19 situation. [To be clear, I totally approve of these handouts. What I don’t approve is that the PAP felt the need to lambast similar policies as bribery in the past. Comparing a policy with a crime is a political low blow in my book.]
I could go on, but I think I’ve made my point. And so did the electorate in this election, putting their vote where it counted to show their disdain for the heavy-handedness and double standards that the PAP has displayed for this election.
Conclusion
I don’t say the above to put down the PAP. The PAP would have you believe that to not support them is equivalent to not wanting what’s best for Singapore. This is a false dichotomy that must be stamped out, and I am glad to see our swing voters taking a real stand with this election.
No, I say the above as a harsh but ultimately supportive letter to the PAP. As everyone can see from the results, we all still firmly believe that the PAP should be the Government. We still have faith that PAP has the leadership to take us forward and out of the Covid-19 crisis.
But we also want to send the PAP a strong signal with this vote, to bring them down from their ivory towers and down to the ground. Enough with the double standards. Enough with the heavy-handedness. Singaporeans have clearly stated their desire for a more mature democracy, and that means more alternative voices in Parliament. The PAP needs to stop acting as the father who knows it all, and to start acting as the bigger brother who can work hand in hand with his alternative younger brother towards what’s best for the entire family: Singapore.
There is a real chance that the PAP will not listen, though. As Lee Hsien Loong admitted in a rally in 2006, “if there are 10, 20… opposition members in Parliament… I have to spent my time thinking what is the right way to fix them”.
Now, the PAP has POFMA at its disposal. It still has the supermajority in Parliament, making them able to change any law in Singapore, even the Constitution at will. We have already seen them put these tools to use for its own benefit. Let us see if the PAP will continue as it has always done, or will it take this opportunity to change itself for the better. Whatever the case, we will be watching, and we will be waiting to make our roar heard once again five years down the road.
Majulah Singapura!
Article Ends Here.
Here's the link to the actual article:
https://thethoughtexperiment.org/2020/07/11/ge2020-the-roar-of-the-swing-vote
And here's the link to the other political articles I've written about Singapore:
https://thethoughtexperiment.org/2020/07/07/ge2020-the-state-of-play/
https://thethoughtexperiment.org/2015/09/10/ge2015-voting-wisely/
https://thethoughtexperiment.org/2015/09/05/expectations-of-the-opposition/
submitted by sharingan87 to singapore [link] [comments]

Where do Naughty Dog go from here?

I have to admit, I am a lot of a Naughty Dog fanboy. In terms of hours played, Uncharted is almost certainly my favorite franchise (although none of those games are my absolute favorite of all time).
I also love PlayStation. I work all day in front of a computer, so the very last thing I want is to play PC games. Flopping onto my sofa and firing up the PS3/PS4 is just bliss after a hard day's work. I don't necessarily hate XBox, but I was staying at my brother's house a few years ago, and the Internet went down. I thought I would play some XBox while I waited for the Internet to come back online and it literally wouldn't let me play any games without an Internet connection. I know Xbox doesn't do that these days but since I generally despise Microsoft anyway, it was enough for me to abandon their console forever.
I'm afraid this whole episode concerning TLOUII has left a very bad taste in my mouth. This includes Sony and Naughty Dog. I'm seriously considering not buying a PS5 and giving up gaming, if this is how they are going to carry on.
The false advertising, the DMCA takedowns, the obvious shilling by the legacy gaming press. It all adds up to a very bad picture.
Not to mention virtue signalling "#BlackLivesMatter" whilst buying cobalt from mines which literally use black children in near-slavery conditions in the "Democratic Republic" of the Congo . It's disgusting.
I despise the "culture war" and so much of what Sony is doing these days is just a disaster. I don't want this shit in my games. I'm not homophobic - I enjoyed TLOU DLC and I play Bioware games and like them too, to give two examples. I just don't want current-year politics in my video games.
I also want the worlds my games are set in to be logically consistent.
For example, Abby makes no sense. I work out. To get to the size I want to be, I have to spend two-three hours a day working out, eat 6,000+ calories a day, take a load of natural supplements (I don't use steroids or anything like that) and sleep for nine hours when I go to bed.
Even given the abundance of resources we enjoy in our society, doing this is extremely difficult. I can only do this for a few weeks at a time because life gets in the way and I am not a professional athlete. The idea that Abby can do this in an environment where there are no resources and every minute has to be spent foraging to survive is absolutely ridiculous.
Additionally, Sony censoring third-party games ("sexuality", but non-nudity in Anime games (cartoons, FFS) - I don't play these games and have no interest in them, but I 100% defend the right of gamers who do like these titles to experience them as the developers created them), yet allowing the extremely violent TLOUII, replete with an anal sex scene, is just ridiculous.
Many of us knew that Sony moving its HQ to California was going to end up a disaster and here we are.
I know that some people felt that Uncharted: The Last Legacy was a "woke" mess, but I don't feel that way, I genuinely thought that game was amazing. In fact, I think it's my second favorite Uncharted game, after Uncharted 2.
I really want ND to succeed and continue to bring us amazing games. However, I don't believe this is a possibility anymore. Between Druckmann and Sony, I think we are going to be saddled with woke BS going forward.
Let me be clear, I only played TLOUI because my brother wanted to play it as our shared "Christmas Game". This is where (before he got married) we would choose a game to play for the Christmas Holiday and take turns to play.
I hate zombie games, and with the exception of Horizon Zero Dawn and Death Stranding, I'm not a fan of the post-apocalyptic genre either, unless it can offer something genuinely new, which I think those two titles did.
I did appreciate the game for the cordyceps infection - it was something in nature I knew about before and I thought it was genius to incorporate it. I also found the story to be excellent, however, TLOU is a game that I have never replayed, unlike all the Uncharted games that I have completed and Platinumed at least twice (except Last legacy).
I am not really bothered about TLOU that much. I liked it as a one-off experience, but I thought the actual gameplay was boring. I know the story, so I don't really care to play the game ever again, as I know what happens.
To be honest, PS4 has been quite a disappointment - I have spent the lockdown playing mostly PS3 games that I never played before, and have played some absolute classics - Binary Domain, Prince of Persia: The Forgotten Sands, Spec Ops: The Line, Lord of the Rings: War in the North (this game is AMAZING - if you have a PS3 please look at it) and on PS4, the LA Noire remastered game, to name but a few.
What characterizes these games is that they are FUN to play. Druckmann says "we don't talk about fun". I'm sorry, then what the F- is the point? While everyone was saying how un-fun TLOUII was, I was literally laughing every five seconds playing LA Noire, which is a dark game, but is also hilarious and a heap of fun at the same time.
LA Noire PS4 has a 76 score on Metacritic. Is it truly reasonable to say that game is worse than TLOUII?
I don't think so.
Anyway, I hope you get an idea of where I am coming from in this very long preamble.
My questions for you are:
- Uncharted is likely dead - can it be revived? I would like to see a dedicated PS4 (and therefore PS5) remake of Uncharted: Golden Abyss, which would remove all the Vita -specific controls and bring back dedicated treasures. Get Bluepoint to do this. Obviously, this doesn't inject any new Nathan Drake, it's canon. This would at least win back some trust among fans. Do you agree?
- Beyond that, can anything be done with Uncharted? Is it, after that, dead? Would a game with Cutter appease fans?
- TLOU - In my opinion, this franchise didn't need to be a franchise. I don't think this game needed a sequel. Joel and Ellie's tale was told, and when I first heard that TLOUII was a thing, I genuinely thought it was a terrible idea. Unless you were going to tell a different story in the world they created, it just felt like a bad idea to me. I have the same concerns regarding the Horizon Zero Dawn sequel - I just don't know if you can write a sequel as good as the first one, and maybe it should be another story from a different perspective, e.g. set in another continent.
- Are 100% linear games now dead? It seems to me that TLOUII - despite the abysmal plot and writing, could probably have redeemed itself somewhat if the player at least had agency: punishing players for "choices" they were forced into is bollocks. At least Spec Ops: The Line gave you a binary option, and even if both options were horrible, at least the game had a reason to make you live with the consequences of what you chose. Telling the player they are bad people for doing things the game MADE them do is just bad writing.
- What does ND do next? - As above, the low hanging fruit would be a remaster of Golden Abyss, which they don't even need to do themselves. But without Uncharted, and presumably with TLOU also being a dead IP, can they survive?
Do they move away from linear games into a more open world RPG-type genre (BTW, I absolutely HATE the "open world" sections in Uncharted 4 and Last Legacy - I assume TLOUII is the same - either make your games open sandbox/open world with fast travel and all the normal open world stuff, or just don't bother. The ND versions I have played are tedious and painful.
I would be very interested to hear what you have to say. This sub seems to be quite open minded and I didn't know where else to put this.
Tldr; I am a massive ND and Sony fan, but their recent behaviour has me questioning my loyalty going forward. What on Earth do Naughty Dog do going forward, given that their two major IPs from the last decade or so are now effectively dead?
submitted by geraltshairclip to TheLastOfUs2 [link] [comments]

Step-by-Step Guide for Adding a Stack, Expanding Control Lines, and Building an Assembler

After the positive response to my first tutorial on expanding the RAM, I thought I'd continue the fun by expanding the capabilities of Ben's 8-bit CPU even further. That said, you'll need to have done the work in the previous post to be able to do this. You can get a sense for what we'll do in this Imgur gallery.
In this tutorial, we'll balance software and hardware improvements to make this a pretty capable machine:

Parts List

To only update the hardware, you'll need:
If you want to update the toolchain, you'll need:
  1. Arduino Mega 2560 (Amazon) to create the programmer.
  2. Ribbon Jumper Cables (Amazon) to connect the Arduino to the breadboard.
  3. TL866 II Plus EEPROM Programmer (Amazon) to program the ROM.
Bonus Clock Improvement: One additional thing I did is replace the 74LS04 inverter in Ben's clock circuit with a 74LS14 inverting Schmitt trigger (datasheet, Jameco). The pinouts are identical! Just drop it in, wire the existing lines, and then run the clock output through it twice (since it's inverting) to get a squeaky clean clock signal. Useful if you want to go even faster with the CPU.

Step 1: Program with an Arduino and Assembler (Image 1, Image 2)

There's a certain delight in the physical programming of a computer with switches. This is how Bill Gates and Paul Allen famously programmed the Altair 8800 and started Microsoft. But at some point, the hardware becomes limited by how effectively you can input the software. After upgrading the RAM, I quickly felt constrained by how long it took to program everything.
You can continue to program the computer physically if you want and even after upgrading that option is still available, so this step is optional. There's probably many ways to approach the programming, but this way felt simple and in the spirit of the build. We'll use an Arduino Mega 2560, like the one in Ben's 6502 build, to program the RAM. We'll start with a homemade assembler then switch to something more robust.
Preparing the Physical Interface
The first thing to do is prepare the CPU to be programmed by the Arduino. We already did the hard work on this in the RAM upgrade tutorial by using the bus to write to the RAM and disconnecting the control ROM while in program mode. Now we just need to route the appropriate lines to a convenient spot on the board to plug the Arduino into.
  1. This is optional, but I rewired all the DIP switches to have ground on one side, rather than alternating sides like Ben's build. This just makes it easier to route wires.
  2. Wire the 8 address lines from the DIP switch, connecting the side opposite to ground (the one going to the chips) to a convenient point on the board. I put them on the far left, next to the address LEDs and above the write button circuit.
  3. Wire the 8 data lines from the DIP switch, connecting the side opposite to ground (the one going to the chips) directly below the address lines. Make sure they're separated by the gutter so they're not connected.
  4. Wire a line from the write button to your input area. You want to connect the side of the button that's not connected to ground (the one going to the chip).
So now you have one convenient spot with 8 address lines, 8 data lines, and a write line. If you want to get fancy, you can wire them into some kind of connector, but I found that ribbon jumper cables work nicely and keep things tidy.
The way we'll program the RAM is to enter program mode and set all the DIP switches to the high position (e.g., 11111111). Since the switches are upside-down, this means they'll all be disconnected and not driving to ground. The address and write lines will simply be floating and the data lines will be weakly pulled up by 1k resistors. Either way, the Arduino can now drive the signals going into the chips using its outputs.
Creating the Arduino Programmer
Now that we can interface with an Arduino, we need to write some software. If you follow Ben's 6502 video, you'll have all the knowledge you need to get this working. If you want some hints and code, see below (source code):
  1. Create arrays for your data and address lines. For example: const char ADDRESS_LINES[] = {39, 41, 43, 45, 47, 49, 51, 53};. Create your write line with #define RAM_WRITE 3.
  2. Create functions to enable and disable your address and data lines. You want to enable them before writing. Make sure to disable them afterward so that you can still manually program using DIP switches without disconnecting the Arduino. The code looks like this (just change INPUT to OUTPUT accordingly): for(int n = 0; n < 8; n += 1) { pinMode(ADDRESS_LINES[n], OUTPUT); }
  3. Create a function to write to an address. It'll look like void writeData(byte writeAddress, byte writeData) and basically use two loops, one for address and one for data, followed by toggling the write.
  4. Create a char array that contains your program and data. You can use #define to create opcodes like #define LDA 0x01.
  5. In your main function, loop through the program array and send it through writeData.
With this setup, you can now load multi-line programs in a fraction of a second! This can really come in handy with debugging by stress testing your CPU with software. Make sure to test your setup with existing programs you know run reliably. Now that you have your basic setup working, you can add 8 additional lines to read the bus and expand the program to let you read memory locations or even monitor the running of your CPU.
Making an Assembler
The above will serve us well but it's missing a key feature: labels. Labels are invaluable in assembly because they're so versatile. Jumps, subroutines, variables all use labels. The problem is that labels require parsing. Parsing is a fun project on the road to a compiler but not something I wanted to delve into right now--if you're interested, you can learn about Flex and Bison. Instead, I found a custom assembler that lets you define your CPU's instruction set and it'll do everything else for you. Let's get it setup:
  1. If you're on Windows, you can use the pre-built binaries. Otherwise, you'll need to install Rust and compile via cargo build.
  2. Create a file called 8bit.cpu and define your CPU instructions (source code). For example, LDA would be lda {address} -> 0x01 @ address[7:0]. What's cool is you can also now create the instruction's immediate variant instead of having to call it LDI: lda #{value} -> 0x05 @ value[7:0].
  3. You can now write assembly by adding #include "8bit.cpu" to the top of your code. There's a lot of neat features so make sure to read the documentation!
  4. Once you've written some assembly, you can generate the machine code using ./customasm yourprogram.s -f hexc -p. This prints out a char array just like our Arduino program used!
  5. Copy the char array into your Arduino program and send it to your CPU.
At this stage, you can start creating some pretty complex programs with ease. I would definitely play around with writing some larger programs. I actually found a bug in my hardware that was hidden for a while because my programs were never very complex!

Step 2: Expand the Control Lines (Image)

Before we can expand the CPU any further, we have to address the fact we're running out of control lines. An easy way to do this is to add a 3rd 28C16 ROM and be on your way. If you want something a little more involved but satisfying, read on.
Right now the control lines are one hot encoded. This means that if you have 4 lines, you can encode 4 states. But we know that a 4-bit binary number can encode 16 states. We'll use this principle via 74LS138 decoders, just like Ben used for the step counter.
Choosing the Control Line Combinations
Everything comes with trade-offs. In the case of combining control lines, it means the two control lines we choose to combine can never be activated at the same time. We can ensure this by encoding all the inputs together in the first 74LS138 and all the outputs together in a second 74LS138. We'll keep the remaining control lines directly connected.
Rewiring the Control Lines
If your build is anything like mine, the control lines are a bit of a mess. You'll need to be careful when rewiring to ensure it all comes back together correctly. Let's get to it:
  1. Place the two 74LS138 decoders on the far right side of the breadboard with the ROMs. Connect them to power and ground.
  2. You'll likely run out of inverters, so place a 74LS04 on the breadboard above your decoders. Connect it to power and ground.
  3. Carefully take your inputs (MI, RI, II, AI, BI, J) and wire them to the outputs of the left 74LS138. Do not wire anything to O0 because that's activated by 000 which won't work for us!
  4. Carefully take your outputs (RO, CO, AO, EO) and wire them to the outputs of the right 74LS138. Remember, do not wire anything to O0!
  5. Now, the 74LS138 outputs are active low, but the ROM outputs were active high. This means you need to swap the wiring on all your existing 74LS04 inverters for the LEDs and control lines to work. Make sure you track which control lines are supposed to be active high vs. active low!
  6. Wire E3 to power and E2 to ground. Connect the E1 on both 138s together, then connect it to the same line as OE on your ROMs. This will ensure that the outputs are disabled when you're in program mode. You can actually take off the 1k pull-up resistors from the previous tutorial at this stage, because the 138s actively drive the lines going to the 74LS04 inverters rather than floating like the ROMs.
At this point, you really need to ensure that the massive rewiring job was successful. Connect 3 jumper wires to A0-A2 and test all the combinations manually. Make sure the correct LED lights up and check with a multimeteoscilloscope that you're getting the right signal at each chip. Catching mistakes at this point will save you a lot of headaches! Now that everything is working, let's finish up:
  1. Connect A0-A2 of the left 74LS138 to the left ROM's A0-A2.
  2. Connect A0-A2 of the right 74LS138 to the right ROM's A0-A2.
  3. Distribute the rest of the control signals across the two ROMs.
Changing the ROM Code
This part is easy. We just need to update all of our #define with the new addresses and program the ROMs again. For clarity that we're not using one-hot encoding anymore, I recommend using hex instead of binary. So instead of #define MI 0b0000000100000000, we can use #define MI 0x0100, #define RI 0x0200, and so on.
Testing
Expanding the control lines required physically rewiring a lot of critical stuff, so small mistakes can creep up and make mysterious errors down the road. Write a program that activates each control line at least once and make sure it works properly! With your assembler and Arduino programmer, this should be trivial.
Bonus: Adding B Register Output
With the additional control lines, don't forget you can now add a BO signal easily which lets you fully use the B register.

Step 3: Add a Stack (Image 1, Image 2)

Adding a stack significantly expands the capability of the CPU. It enables subroutines, recursion, and handling interrupts (with some additional logic). We'll create our stack with an 8-bit stack pointer hard-coded from $0100 to $01FF, just like the 6502.
Wiring up the Stack Pointer
A stack pointer is conceptually similar to a program counter. It stores an address, you can read it and write to it, and it increments. The only difference between a stack pointer and a program counter is that the stack pointer must also decrement. To create our stack pointer, we'll use two 74LS193 4-bit up/down binary counters:
  1. Place a 74LS00 NAND gate, 74LS245 transceiver, and two 74LS193 counters in a row next to your output register. Wire up power and ground.
  2. Wire the the Carry output of the right 193 to the Count Up input of the left 193. Do the same for the Borrow output and Count Down input.
  3. Connect the Clear input between the two 193s and with an active high reset line. The B register has one you can use on its 74LS173s.
  4. Connect the Load input between the two 193s and to a new active low control line called SI on your 74LS138 decoder.
  5. Connect the QA-QD outputs of the lower counter to A8-A5 and the upper counter to A4-A1. Pay special attention because the output are in a weird order (BACD) and you want to make sure the lower A is connected to A8 and the upper A is connected to A4.
  6. Connect the A-D inputs of the lower counter to B8-B5 and the upper counter to B4-B1. Again, the inputs are in a weird order and on both sides of the chip so pay special attention.
  7. Connect the B1-B8 outputs of the 74LS245 transceiver to the bus.
  8. On the 74LS245 transceiver, connect DIR to power (high) and connect OE to a new active low control line called SO on your 74LS138 decoder.
  9. Add 8 LEDs and resistors to the lower part of the 74LS245 transceiver (A1-A8) so you can see what's going on with the stack pointer.
Enabling Increment & Decrement
We've now connected everything but the Count Up and Count Down inputs. The way the 74LS193 works is that if nothing is counting, both inputs are high. If you want to increment, you keep Count Down high and pulse Count Up. To decrement, you do the opposite. We'll use a 74LS00 NAND gate for this:
  1. Take the clock from the 74LS08 AND gate and make it an input into two different NAND gates on the 74LS00.
  2. Take the output from one NAND gate and wire it to the Count Up input on the lower 74LS193 counter. Take the other output and wire it to the Count Down input.
  3. Wire up a new active high control line called SP from your ROM to the NAND gate going into Count Up.
  4. Wire up a new active high control line called SM from your ROM to the NAND gate going into Count Down.
At this point, everything should be working. Your counter should be able to reset, input a value, output a value, and increment/decrement. But the issue is it'll be writing to $0000 to $00FF in the RAM! Let's fix that.
Accessing Higher Memory Addresses
We need the stack to be in a different place in memory than our regular program. The problem is, we only have an 8-bit bus, so how do we tell the RAM we want a higher address? We'll use a special control line to do this:
  1. Wire up an active high line called SA from the 28C16 ROM to A8 on the Cypress CY7C199 RAM.
  2. Add an LED and resistor so you can see when the stack is active.
That's it! Now, whenever we need the stack we can use a combination of the control line and stack pointer to access $0100 to $01FF.
Updating the Instruction Set
All that's left now is to create some instructions that utilize the stack. We'll need to settle some conventions before we begin:
If you want to add a little personal flair to your design, you can change the convention fairly easily. Let's implement push and pop (source code):
  1. Define all your new control lines, such as #define SI 0x0700 and #define SO 0x0005.
  2. Create two new instructions: PSH (1011) and POP (1100).
  3. PSH starts the same as any other for the first two steps: MI|CO and RO|II|CE. The next step is to put the contents of the stack pointer into the address register via MI|SO|SA. Recall that SA is the special control line that tells the memory to access the $01XX bank rather than $00XX.
  4. We then take the contents of AO and write it into the RAM. We can also increment the stack pointer at this stage. All of this is done via: AO|RI|SP|SA, followed by TR.
  5. POP is pretty similar. Start off with MI|CO and RO|II|CE. We then need to take a cycle and decrement the stack pointer with SM. Like with PSH, we then set the address register with MI|SO|SA.
  6. We now just need to output the RAM into our A register with RO|AI|SA and then end the instruction with TR.
  7. Updating the assembler is easy since neither instruction has operands. For example, push is just psh -> 0x0B.
And that's it! Write some programs that take advantage of your new 256 byte stack to make sure everything works as expected.

Step 4: Add Subroutine Instructions (Image)

The last step to complete our stack is to add subroutine instructions. This allows us to write complex programs and paves the way for things like interrupt handling.
Subroutines are like a blend of push/pop instructions and a jump. Basically, when you want to call a subroutine, you save your spot in the program by pushing the program counter onto the stack, then jumping to the subroutine's location in memory. When you're done with the subroutine, you simply pop the program counter value from the stack and jump back into it.
We'll follow 6502 conventions and only save and restore the program counter for subroutines. Other CPUs may choose to save more state, but it's generally left up to the programmer to ensure they're not wiping out states in their subroutines (e.g., push the A register at the start of your subroutine if you're messing with it and restore it before you leave).
Adding an Extra Opcode Line
I've started running low on opcodes at this point. Luckily, we still have two free address lines we can use. To enable 5-bit opcodes, simply wire up the 4Q output of your upper 74LS173 register to A7 of your 28C16 ROM (this assumes your opcodes are at A3-A6).
Updating the ROM Writer
At this point, you simply need to update the Arduino writer to support 32 instructions vs. the current 16. So, for example, UCODE_TEMPLATE[16][8] becomes UCODE_TEMPLATE[32][8] and you fill in the 16 new array elements with nop. The problem is that the Arduino only has so much memory and with the way Ben's code is written to support conditional jumps, it starts to get tight.
I bet the code can be re-written to handle this, but I had a TL866II Plus EEPROM programmer handy from the 6502 build and I felt it would be easier to start using that instead. Converting to a regular C program is really simple (source code):
  1. Copy all the #define, global const arrays (don't forget to expand them from 16 to 32), and void initUCode(). Add #include and #include to the top.
  2. In your traditional int main (void) C function, after initializing with initUCode(), make two arrays: char ucode_upper[2048] and char ucode_lower[2048].
  3. Take your existing loop code that loops through all addresses: for (int address = 0; address < 2048; address++).
  4. Modify instruction to be 5-bit with int instruction = (address & 0b00011111000) >> 3;.
  5. When writing, just write to the arrays like so: ucode_lower[address] = ucode[flags][instruction][step]; and ucode_upper[address] = ucode[flags][instruction][step] >> 8;.
  6. Open a new file with FILE *f = fopen("rom_upper.hex", "wb");, write to it with fwrite(ucode_upper, sizeof(char), sizeof(ucode_upper), f); and close it with fclose(f);. Repeat this with the lower ROM too.
  7. Compile your code using gcc (you can use any C compiler), like so: gcc -Wall makerom.c -o makerom.
Running your program will spit out two binary files with the full contents of each ROM. Writing the file via the TL866II Plus requires minipro and the following command: minipro -p CAT28C16A -w rom_upper.hex.
Adding Subroutine Instructions
At this point, I cleaned up my instruction set layout a bit. I made psh and pop 1000 and 1001, respectively. I then created two new instructions: jsr and rts. These allow us to jump to a subroutine and returns from a subroutine. They're relatively simple:
  1. For jsr, the first three steps are the same as psh: MI|CO, RO|II|CE, MI|SO|SA.
  2. On the next step, instead of AO we use CO to save the program counter to the stack: CO|RI|SP|SA.
  3. We then essentially read the 2nd byte to do a jump and terminate: MI|CO, RO|J.
  4. For rts, the first four steps are the same as pop: MI|CO, RO|II|CE, SM, MI|SO|SA.
  5. On the next step, instead of AI we use J to load the program counter with the contents in stack: RO|J|SA.
  6. We're not done! If we just left this as-is, we'd jump to the 2nd byte of jsr which is not an opcode, but a memory address. All hell would break loose! We need to add a CE step to increment the program counter and then terminate.
Once you update the ROM, you should have fully functioning subroutines with 5-bit opcodes. One great way to test them is to create a recursive program to calculate something--just don't go too deep or you'll end up with a stack overflow!

Conclusion

And that's it! Another successful upgrade of your 8-bit CPU. You now have a very capable machine and toolchain. At this point I would have a bunch of fun with the software aspects. In terms of hardware, there's a number of ways to go from here:
  1. Interrupts. Interrupts are just special subroutines triggered by an external line. You can make one similar to how Ben did conditional jumps. The only added complexity is the need to load/save the flags register since an interrupt can happen at any time and you don't want to destroy the state. Given this would take more than 8 steps, you'd also need to add another line for the step counter (see below).
  2. ROM expansion. At this point, address lines on the ROM are getting tight which limits any expansion possibilities. With the new approach to ROM programming, it's trivial to switch out the 28C16 for the 28C256 that Ben uses in the 6502. These give you 4 additional address lines for flags/interrupts, opcodes, and steps.
  3. LCD output. At this point, adding a 16x2 character LCD like Ben uses in the 6502 is very possible.
  4. Segment/bank register. It's essentially a 2nd memory address register that lets you access 256-byte segments/banks of RAM using bank switching. This lets you take full advantage of the 32K of RAM in the Cypress chip.
  5. Fast increment instructions. Add these to registers by replacing 74LS173s with 74LS193s, allowing you to more quickly increment without going through the ALU. This is used to speed up loops and array operations.
submitted by MironV to beneater [link] [comments]

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

First Contact - Part Sixty-One (Kark)

[first] [prev] [next]
Captain's Personal Log - Stardate 8532.299
Arrived at Starbase-4973 with the Dakota and our crew. Turned over information to the local Starfleet representative as well as SUDS data for the other ship's crews. Spoke to Commodore Dunsten of Starfleet who requested a template for what changes the Dakota has undergone. Was counseled that my point totals will not count toward any ladder rankings due to 'extreme non-canon changes' to the Dakota as well as my crew personal armaments and shuttle modifications.
In shocking news, the Battlestar Fleet and the Cylon Collection have arrived. Talk about the big guns. Those guys carry the big Creation Engines that can pump out a Viper or Cylon fighters in roughly 10 seconds with only a 30 second cooldown/slushdown feature.
Met with the Space Force representative and turned over my battle logs. He, in particular, wanted the in-depth scans we performed on the various Precursor ships. Our practice of boarding the ships is, at this time, the most common strategy.
We discussed the fact that Space Force considers forcing the Precursor vessels out of the system to by a phyrric victory and that the system will require a heavy metal posting. Was also informed that the fact that the Precursor fleet retreated from the planets and then from the system was a 'statistical oddity' and he wanted more scans. He also inquired as to whether or not I ran an in-depth scan on the gas giants, which is where the Goliaths were spawning from. I regret I had not, merely a scan for a Goliath.
He appears quite concerned with the actions undertaken but did congratulate me on defending the system.
Transphasic Photon Torpedoes are considered standard armaments for all Starfleet vessels from here on out. There is talk of smaller planet-crackers being put in use among the crew, but planet crackers rely on the mantle to core interaction. Quantum torpedoes are nothing option that I am seriously considering. Phased plasma torpedoes are largely considered in the OP-Class of weaponry but I am seriously considering just loading everything up and going for broke. Tricobalt missiles might be another option but the last time anyone used that was during the Fifth Dominion War. The Dakota is so far out of specifications that mounting such weapons is not as far fetched as it may have sounded a month ago.
It isn't like anything we're going to do is going to count for the leaderboads.
On a personal note, some of the crew members have reported headaches from their SUDS interfaces. McCoy is working on it, but he also warned that the transporter may have to be reconfigured after the discovery that the Precursors can hijack the signal and capture crew members that way.
Starfleet transporters are much more carefully aligned than the earlier 'mat-trans' and 'teleporter' systems used by the 40K LARPers. Safety interlocks prevent our transporters from being used in many cases that a teleporter could be used, require more power, and have a triple-feedback redunancy check.
An amusing point: Teleporter systems seem to go straight through the shields. McCoy and Spock both believe that lengthened amount of time for buffer checking allows the Precursor shielding to be adjusted for the algorythm used by Starfleet vessels.
Another amusing point: During my LFG call, the Wesleys were lined up around the station core. Nobody is taking them on these, despite the class advantages because, outside of structured missions for Starfleet Games, nobody is going to suddenly have Wesley Weaknesses just because.
On a personal note: My Riker has grown out his beard and has been socializing with his Space Force peers in order to get us more information on this threat.'
--Picard 8873
Captain's Personal Log - Stardate 8532.304
One thing they don't mention in the sheer amount of time you spend moving from place to place. Warp drive is highly efficient and safe compared to stringdrive, slipstream, gates, and jumpspace. Unlike hyperspace, AI's are able to remain conscious in warp. Still, I feel the urge to yell "GO FASTER" at the warp nacelles.
My Spock took me to the side and warned me that Starfleet vessels may be making a serious mistake. Often, the Precursors take damage and flee the system, using Hellspace to jump out. He has noticed that after roughly 8% of their structure is damaged they then flee. He also had checked Starfleet records.
I'm the only vessel, at this time, running transphasic photon torpedoes.
He has suggested an experiment. Utilize transphasic torpedoes, phased plasma torpedoes, but leave one out of every barrage of 10, with the phased plasma torpedoes, with a subspace beacon. In that manner, we can discover where they are running off to.
My Spock has put forward the theory, and my Scotty and LaForge, as well as my Riker, all agree.
They have refitting, repair, and construction bases somewhere.
Perhaps our plan to put a phased subspace beacon aboard one of the larger vessels will pan out.
I do feel concern about what my crew and I might find in a Precursor shipyward.
--Picard 8873
Captain's Personal Log - Stardate 8532.306
We have returned to the system that myself and the others had cleared. In particular, we are running long range sensor scans of the gas giants. My Chekov has suggested, and I concur, that getting in close and running more detailed but shorter range scans might put us too close.
I would really like to avoid a barrage of nCv shells.
Our Uhura (She's extremely qualified and did not object to me doublechecking her bonafides) is keeping a careful ear out for any Precursor transmissions.
I have left orders that at the faintest whisper of Precursor code the Dakota is to move to red alert.
The system looks empty, but there is something that makes me think that there are only four lights.
--Picard 8873
ADDENDUM: There is apparently no structures or other masses in the gas giant at the depths our long range passive scanners can reach.
Captain's Personal Log - Stardate 8532.307
Our Uhura spotted it first. Subspace whispers. Complex and shifting binary, barely audible. While others suggested we move in, trying to get a lock in on what was whispering across subspace in such a manner I ordered the ship to immediately go to silent running, no emissions.
We observed a Goliath exit Hellspace near the larger gas giant, streaming vapor and metal, its attendant vessels exiting with it. As we watched it allowed the attendant vessels to board through the massive docking ports.
Sidenote: Some of those docking bays are the size of the real San Francisco Ultraplex.
The 'whispers' picked up and the massive Goliath sank into the gas giant.
My crew's estimation that the three initially engaged Goliaths of our last action had repaired themselves was confirmation bias.
For a bare moment the whisper got louder and the Goliath that had sunk into the gas giant was in plain view on our passive long range scanners then it simply vanished.
The belief of my Spock and Scotty is that the Precursors have some kind of shielded refit structure inside the gas giant beyond the scanner horizon. LaForge has stated that the pressures at such depth would make any construction or repairs inordinately difficult.
My Riker reminded LaForge that the Precursors were engaged in a war when they vanished and these bases are not only war-time bases, but that there are no living crews to worry about.
I ordered my crew to remain on silent running. There is enough debris on that planet to cover a probe approach. My LaForge has suggested putting a probe data relay in the Oort Cloud to give the signals a few 'bounces' and to use only phased tachyon streams with reversed polarity.
Sometimes I wish we didn't have all our own names for technology. Why could he have just said paired quark communications?
--Picard 8873
Captain's Personal Log - Stardate 8532.309
The probe was moved into place carefully, following a piece of debris from the previous battle. During this time our Uhura caught another scrap of what she has come to call "Precursor Whispers" from the other gas giant.
My Spock reminded me that the intense pressures inside a massive gas giant could make foundry work easier, allowing the creation of hyperalloys that we need massive foundries for to utilize the inherent pressures of a massive gas giant to create 'alloy farms' inside the gas giant.
A disturbing thought indeed.
Another ship type has arrived, which I have labeled the Enki class Precursor, has arrived and taken to carefully going over the debris fields of the Starfleet battle.
Thankfully the Klingon and Romulan officers routinely utilize anti-matter charges to clear any debris from the destruction of our ships.
It moved to the wreckage of the mining ship and has been spending time there. It is at extreme range and I am becoming nervous about what it is doing.
The Precursor attitudes within this star system are concerning.
Have you ever looked at an inanimate machine, with no living characterization like a Data possesses, and thought to yourself "What are you up to?" as you watched it?
I have that unique experience.
They are up to something.
--Picard 8873
Captain's Personal Log - Stardate 8532.310
The probe provided us with valuable information that is critical to disseminate.
We are now, to use my Riker's phrase: running like a bat out of hell.
Passive scans can only penetrate to a certain depth within a gas giant. Starfleet has been largely worried about planetary scans as well as deep space and intrasystem scans. Combine it with the fact we use a lot of gamification in our systems, gas giants were largely used as "spawn points" for crafts. This meant that, naturally, our scanners largely could not penetrate deeply into gas giants.
My Scotty and LaForge re-calibrated the sensor arrays to get a good look inside the gas giant.
My Spock was right. The Precursor was 'growing' large alloy fields down there. There was a repair and manufacturing base the size a continent down inside the gas giant with massive 'alloy farms' around it. Before the scale would have shocked me until my Spock pointed out that the Great Eye of Jupiter is twice the size of Terra itself. Nearly two dozen Precursor vessels were 'docked' at the facility.
Discussions on how to 'deal with' this massive repair and refit base were discussed at a closed meeting of my command crew. It ranged from using a Genesis Device on the gas giant (Not recommended. My LaForge stated that the Precursor ships we are facing here are more adept at 'learning' than previously encountered Precursor types and the last thing we should do is provide them with planet killers that create more resources) to attempting to use a modified planet cracker on the gas giant (Again, tabled due to concerns the Precursors would imitate it).
We settled on phasic trans-phasic photon torpedoes mixed with tricobat missiles.
Out attack was dual: Destroy the debris field of the Romulus class mining vessel, which was being thoroughly combed over by Enki class Precursor vessels, damage or perhaps even destroy the facility and the 'alloy farms' inside the gas giants.
We came in from above the stellar plane, at a high velocity angle. When facing Precursor vessels your speed and maneuverability are key to staying alive. We fired probes while still 25 million miles above the stellar plane. We came in with only debris shields at full power.
The probes reported back that while there were life signs on the planets in the Green and Amber zones the Precursor vessels around those planets and upon the surface were not engaged in wholesale slaughter or destruction. We practically turned the sensors inside out getting deep scans of everything.
Once in range (Starfleet weaponry is somewhat, to use my Riker's term: short legged compared to Space Force line weaponry) I ordered a full scan at maximum power and resolution. Normally this is avoided to prevent damage to sentient beings and xeno-species but the Precursors aren't a foe that one should concern themselves with scanner-burn.
Percursor vessels were not rising from the gas giants. While some immediately launched or moved to engage us from various points in the system, sheer distance and geometry prevented any attacks. At 30 million miles even nCv weapons or phaser beams move too slowly to engage a ship the size of the Dakota. We launched weapons and immediately began accelerating to be able to put enough distance between any Precursor vehicles and our own vessel.
We got our scan data back and immediately realized that engaging the Precursor vessels was now a secondary, if not tertiary, mission.
All four of the gas giants contained refit facilities of a size that is best described as 'geological'.
That was not the key data.
Our Uhura was able to isolate the 'Precursor Whisper' and while unable to decode it, was able to confirm what it is.
FTL data-streams.
Their battle, strategic, and tactical network.
The planets, while full of life and possessing several species known to be "Unified Civilized Races", were all at Stone Age technology. Precursor vessels were moving to protect the planets and their inhabitants for an unknown reason.
This information is vital to Starfleet, Space Force, and all other Confederacy organizations.
--Picard 8873
Captain's Personal Log - Stardate 8532.311
The Dakota has now had its very own AbramsKhan moment.
We were fired on in warp drive.
The Precursor vessel mounted one of the Galaxy class Starfleet vessel's engines and pursued us. With a lighter frame, higher energy output, and not having to concern itself with warp drive effects upon living beings, it was not only able to catch up to us, but fire upon us.
My Riker has stated that anyone who mocks up for having such thick armor after this will be starting a brawl.
We are alive only because of my insistence on heavy armor, structural integrity fields running the same type of shield frequency algorithms as our main deflector shields, with dual structural fields layered between armor and structural layers.
Immediately upon being fired upon we dropped out of warp drive to engage the small Precursor vessel. Chekov stated it would be between stellar bodies and it should have been a bare battlefield with not even gas wisps.
Instead, we dropped into a half dozen Jotun class vessels waiting for us.
We are currently undergoing evasive warp maneuvering as estimated by my Spock and my LaForge.
--Picard 8873
Captain's Personal Log - Stardate 8532.313
They're attempting to "drive" us deeper into the Dead Zone.
This gives us a fairly unusual opportunity. We can see what they are attempting to push us into or we can attempt to escape.
Spock and Scotty believe that it is imperative we discover what it is that the Precursors believe can take us out compared to the Jotuns following us.
Riker and LaForge maintain our goal should be reaching Federation/Confederate Space.
I believe I have a better idea.
--Picard 8873
Captain's Log - Stardate 8532.315
Rather than allow us to be pushed further into the Dead Zone I ordered the ship to move at a right angle to the galactic plane at full warp 9.3. While this can interfere with SUDS uploads and storage I have decided that the risk is necessary.
Captain's Log - Stardate 8532.317
The Precursor machines are still in close pursuit. They are arranging for attempted ambushes. LaForge has theorized that the one following us, which is a warp capable photon-torpedo launcher welded to the the Galaxy class engine and wrapped in neutronium armor, sends out a "whisper" as soon as it sees the 'warp flare' from our engines. That enables the Precursor vessels to Helljump to where we will be exiting.
Scotty has a plan.
Luckily, I did not dump my old class data, so I have a Kirk knowledge database.
Spock is overriding the interlocks to allow me to access that knowledge.
It is risky, but acceptable.
Captain's Log - Stardate 8532.317 - Supplmental
By utilizing the holodeck, a blank SUDS, and carefully aligned emitters, Spock believes I will be able to load the data from the Kirk character class into my memories despite being a Picard. He will attempt to use his Mind Meld ability to keep me from collapsing under a dual class.
The Precursor Pursuer will be in range inside of 30 minutes.
I have no choice.
Captain's Personal Log - Stardate 8532.317.7
The melding was somewhat successful. I have conflicting emotions and desires regarding many subjects but thankfully both my knowledge and personality templates are Starfleet officers. By use of the Mind Meld my Spock was able to use an older exploit involving class rank and player knowledge.
Contrary to popular opinion, Kirk classes are not womanizing hot-heads (Despite AbramsEra semi-canon) but rather highly innovative early Starfleet officers. It is just that the mission files force Kirk to use half-experimental technology in innovative ways in order to overcome unknown experiences and foes. One of the things often overlooked is Kirk made the rank of Admiral and was quite cautious in many ways.
Still, the dissonance between a Picard and a Kirk class is quite intense.
I am suffering nosebleeds. McCoy says it is from intercranial pressure as my brain attempts to sort through the information.
I have not informed him of the fact I have a severe SUDS hangover.
--Picark 8873
Captain's Log - Stardate 8532.318
After examining old scans of the Galaxy class ship that was defeated I was able to ascertain its hull number. Using that number, and knowledge possessed by an Admiral Level Kirk Class, when the Precursor Pursuer came close enough to fire I was able to drop its warp-shields. The Precursor Pursuer was exposed to raw warp energy at that time, inhibiting its ability to see the Dakota, specifically causing us to appear much further ahead in the warp conduit.
The Precursor Pursuer fell back and I ordered the Dakota to move to Emergency Warp Speed.
9.998 Okuda Scale
The Precursor Pursuer immediately went to maximum speed of the Galaxy class engine attached to little more than armor, bare shields, and a torpedo launcher.
Warp 10.
Without Transwarp shielding or any other technology, the Precursor Pursuer achieved infinite velocity and infinite mass.
The explosion damaged the Dakota and left us drifting in normal space.
Scotty and LaForce estimate repair times of 3 weeks.
--Picark 8873
Captain's Log - Stardate 8532.325
We are again underway after our successful destruction of the Precursor Pursuit vessel.
Maximum warp is limited to Warp 5.4.
Estimated time of arrival at Starbase 4973 is 11 days.
--Picark 8873
Captain's Personal Log - Stardate 8532.332
My SUDS has been scrambled and bad. I'm no longer Jeffery van Leedle, born on Rigel, but instead and curious combination of the character neural templates and my old personality.
Scotty, McCoy, and LaForge are examining me. Not in any hopes of untwining the personalities, but rather to forward the information to SoulNet in hopes that it can be prevented for occurring to others, no matter how unusual the circumstances.
The 'Gamed' memories no longer have the distinguishable overlay that Starfleet uses for safety measures. Instead, all of my memories feel the same.
Which is... confusing.
I remember racing a motorcycle in the wheat fields of Oklahoma, outside of Paris, under a Rigellian red sky.
My gestalt personality agrees that it is worth it for the information we have and to save my ship and my crew.
--Jeff Picark 8873
Captain's Log - Stardate 8532.334
Pro-term Acting Captain Riker-2173 commanding. Previous Captain suffering the effects of the SUDS/Template merger needed to access information to allow the destruction of the Precursor Pursuer.
Captain Jeff Picark was relieved of command, with acceptance and willingly, two hours ago.
Bridge and Command Officers are in agreement with this action.
We are two days out of Starbase 4973.
--Riker 2173
Captain's Personal Log - Stardate 8532.335
Would I have done it, knowing what I do now?
Yes.
My SUDS cannot update. The neural template recordings fragment and unravel.
I am no longer immortal.
But there is no such thing as only human. Humans, without the SUDS, accomplished incredible feats with just grit and determination.
However, I can no longer participate in active combat Starfleet games. Two hundred years of LARP down the tubes.
I made a good choice with my Riker. The hardest thing to do is relieve your Captain for cause.
He had good cause.
--Jeff Picark 8873
Captain's Log - Stardate 8532.336
I have docked the Dakota and am granting shore leave to crew. Captain Picark was taken to the Space Force infirmary via stretcher with McCoy in attendance.
Our mission is complete. Space Force has our data in their possession.
For some reason, the Precursors keep entire worlds of roughly half the xeno-sapients of the Unified Civilized Races.
Gas Giants must now be treated as Precursor base risks.
I am hoping "Jeff" recovers. The fact that he remembered an ancient piece of lore from OldTrekKhan is, honestly, impressive. Undergoing an in-mission partial respec was risky.
Will report to Starfleet and see what happens.
--Riker 2173
---------------------------
STARFLEET GAMING CENTRAL NOTICE
Jeffery van Leedle, player number 7c345a7e1-8873, is hereby promoted to Starfleet Admiral and is hereby recalled to Earth-42 to Starfleet Headquarters in New-SanFran.
In accordance to his wishes the Dakota a non-canon America class ship, is hereby given to Riker 56a817c38f2-2173, including all templates and player rewards.
-----NOTHING FOLLOWS-------
SPACE FORCE MEMO
ALL CAPTAINS
Initial estimations of 30-50 Goliath class total forces in is error.
New ship types encountered, new facilities discovered (See Attached File).
-----NOTHING FOLLOWS---------
CONFED MEMO
Mantid, any idea what this is about?
----NOTHING FOLLOWS-------
MANTID FREE WORLDS
Beyond "cattle worlds" we cannot estimate why Precursors, of all things, would have the older races, reduced to primitive, on worlds just being observed.
-----NOTHING FOLLOWS--------
BLACK CRUSADE
Experimentation, idiots. That Balor Hellship should have made you think of that.
They're trying to figure out a way to counter us.
------NOTHING FOLLOWS------
submitted by Ralts_Bloodthorne to HFY [link] [comments]

How does the trans/non-binary community think society should approach gender presentation and pronouns?

Disclaimer: I am cis, and I am slightly confused, hoping to get some trans perspectives on this topic.
On the topic of pronouns, which I’ve seen more of in the last few years at school, on social media, and when looking into it on the internet, I’ve heard multiple and often contradictory things about what trans people think or what best practices are. I have personal experience with this, having a transgender sibling.
I understand the first thing, which is that the correct pronouns are the ones someone wants you to use. No discussion. This seems like obvious, basic politeness, that intentionally misgendering someone is wrong.
Beyond that, it seems based on my research online, on trans subreddits, and in real life that there are conflicting opinions on stuff like: - “respecting” people’s presentation/passing by assuming their gender - passing is cisnormative and pronoun sharing should be normalized - mandatory or optional pronoun sharing in introductions is good/bad - asking ALL people for their pronouns because you shouldn’t assume gender or pronouns - asking TRANS people for their pronouns in LGBT+ spaces - asking for pronouns is dysphoric/I like when people assume my gender or are confused by my presentation (Contrapoints got cancelled for this or something like it because it’s bad for non-binary people?) - introducing yourself with your pronouns to set an inclusive tone - asking for pronouns in public/private is good/bad - pronoun discussion forces trans people to put themselves or be misgendered - using only gender-neutral pronouns like “they” for all people - better to ask than assume if you’re UNSURE about someone’s gender And so on
Based on my experience in real life with my sibling and others, my current understanding is that pronoun sharing is good because it signals that people and institutions are trans-friendly, but in most day to day cases you should read a person’s gender presentation (masculine, feminine, androgynous) and infer their gender and pronouns out of respect for that. However, if you’re unsure or read conflicting signals (or see a pronoun button), it’s better to not make any assumptions and wait for more information, or else ask the person in a private and polite way.
Of course, I am seeking to better understand this topic to be more supportive/inclusive, so I’d appreciate any perspectives you’re willing to share!
submitted by Nebraska29 to asktransgender [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to crtgaming [link] [comments]

Auto Binary Signals Review Binary Options Profit Balance $2,454 21 - How to use signals correctly-binary 2020 Binary options trading  Binary options signals binary signals telegram 2020 - Olymp trade Signal binany Signal iq option signals 2020 NEW 100% WIN BINARY OPTION FREE TRADING SIGNALS

BEST BINARY OPTIONS SIGNALS LIVE DAILY ON TELEGRAM Click here and go now to the Free Telegram Channel! Looking for the best signal service available on the net today? 70% ITM! The forzaforex.it service, today also in English, allows you to follow the signals live on Telegram, with convenient trading alerts. The service is […] Binary options signals are alerts that are used to trade binary options contracts, which have been derived after analysis of the underlying asset to be traded. When compared with its forex counterparts, binary signals are still at an early stage. Classic binary options signals. Those signals Formed by standard technical indicators and the conditions of these signals are used in many trading strategies. These signals warn the trader that a certain event has occurred on the market. (For example, the price is in the overbought/oversold zone - RSI signals). Binary options signals may be traded on the basis of both fundamental and technical analysis. Algo trading is usually the result of a series of indicators and trade line strategies as these are the simplest means for computer interpretation. There are quite a few financial indicators used by both computer algorithms and actual traders. Binary Options Signal is a binary options alarm of good market conditions according to a binary options trading strategy.. It is well-known that before making a trade any trader has to make an analysis of the market and the asset. That information can help him to understand the market conditions and make a good trade.

[index] [27878] [26886] [28960] [1241] [28677] [28091] [29909] [25761] [9325] [8392]

Auto Binary Signals Review

🛑JOIN FOR FREE BINARY SIGNALS🛑 OurWebsite:https://mailchi.mp/b626b26b9307/free-binary-option-signals Telegram link: https://t.me/probinaryfreesignals Instagr... Binary options trading Binary options signals Hi there! I'm Lady Trader and today I'll show you my binary options strategy 2020 that I use in binary trading. The best binary options broker ... vfxAlert - Free signals for binary options - Duration: 1:47. vfxAlert - Free signals for binary options 156,732 views. 1:47. How I Built 7 Streams Of Income By Age 24 - Duration: 15:03. binary signals telegram 2020 binary options signal 100% winning binary signal free and paid ... binary signals telegram 2020 - Join 100% Free Signal Iq Option, Olymp Trade, Binomo Binary Broker Binary Options Trading Signals uploaded a video 6 years ago 2:06 Get 30 Days of 100% FREE Binary Options Trading Signals Cutting Edge Technology - Duration: 2 minutes, 6 seconds.

Flag Counter