Best 60 Minutes Strategies > Binary Options Strategy 2019

2 months back at trading (update) and some new questions

Hi all, I posted a thread back a few months ago when I started getting seriously back into trading after 20 years away. I thought I'd post an update with some notes on how I'm progressing. I like to type, so settle in. Maybe it'll help new traders who are exactly where I was 2 months ago, I dunno. Or maybe you'll wonder why you spent 3 minutes reading this. Risk/reward, yo.
I'm trading 5k on TastyWorks. I'm a newcomer to theta positive strategies and have done about two thirds of my overall trades in this style. However, most of my experience in trading in the past has been intraday timeframe oriented chart reading and momentum stuff. I learned almost everything "new" that I'm doing from TastyTrade, /options, /thetagang, and Option Alpha. I've enjoyed the material coming from esinvests YouTube channel quite a bit as well. The theta gang type strategies I've done have been almost entirely around binary event IV contraction (mostly earnings, but not always) and in most cases, capped to about $250 in risk per position.
The raw numbers:
Net PnL : +247
Commissions paid: -155
Fees: -42
Right away what jumps out is something that was indicated by realdeal43 and PapaCharlie9 in my previous thread. This is a tough, grindy way to trade a small account. It reminds me a little bit of when I was rising through the stakes in online poker, playing $2/4 limit holdem. Even if you're a profitable player in that game, beating the rake over the long term is very, very hard. Here, over 3 months of trading a conservative style with mostly defined risk strategies, my commissions are roughly equal to my net PnL. That is just insane, and I don't even think I've been overtrading.
55 trades total, win rate of 60%
22 neutral / other trades
Biggest wins:
Biggest losses:
This is pretty much where I expected to be while learning a bunch of new trading techniques. And no, this is not a large sample size so I have no idea whether or not I can be profitable trading this way (yet). I am heartened by the fact that I seem to be hitting my earnings trades and selling quick spikes in IV (like weed cures Corona day). I'm disheartened that I've went against my principles several times, holding trades for longer than I originally intended, or letting losses mount, believing that I could roll or manage my way out of trouble.
I still feel like I am going against my nature to some degree. My trading in years past was scalping oriented and simple. I was taught that a good trade was right almost immediately. If it went against me, I'd cut it immediately and look for a better entry. This is absolutely nothing like that. A good trade may take weeks to develop. It's been really hard for me to sit through the troughs and it's been even harder to watch an okay profit get taken out by a big swing in delta. Part of me wonders if I am cut out for this style at all and if I shouldn't just take my 5k and start trading micro futures. But that's a different post...
I'll share a couple of my meager learnings:


My new questions :

That's enough of this wall of text for now. If you made it this far, I salute you, because this shit was even longer than my last post.
submitted by bogglor to options [link] [comments]

Monster Chapter 21

Previous Next
The next morning Mox was in what she referred to as her office but was more of a fully functional light industrial workshop. She chose this building partly because of the great sound deadening and large rooms. She was enjoying a cup of tea and working on a tablet when she got a notification from her bank about a deposit. When she saw the number she had to double check and then check where it came from. It was from her department in the Ministry, same account as her normal pay. She checked the memo, on the job injury compensation. She tried to flutter her flush to 'laugh' but nothing. A a year ago this would have had her so amused she would have already messaged Jorin to share the joke. She was definitely showing him when he woke up so he could have something to put him in a good mood. She had peeked in on him and as rough as the bedding looked she guessed his night had been pretty bad. She had decided to let him sleep and just order some clothes so he didn't have to bother going home before his lunch meeting. It was the least she could do for the brave act he was putting on for her, she did appreciate not seeing him fall to pieces the way he was when she came out of the coma.
This gave her an idea for how to get around the spooks and get to the Last Cup. No one would be surprised about the poor little rich girl going on a poor little rich girl spending spree after having a chunk of change like this dropped in her account. Realestate is where her family had made their money long before post scarcity and she did own a few properties already. Shortly she was looking at listings in Old Town on a great site that had this really nice local business profile section. Damn it, how lucky would it have been for the Last Cup to be on the market. She had pictured it being in some less than ideal neighborhood but it was actually a fairly upscale area. Yes, yes this would do, office space for sale in the building right across the street. Meats and sud for lunch! Buy now or set up viewing, well she couldn't dishonor the Korig name buying sight unseen. She set up viewings for a few properties in different parts of the city, "just looking today thanks' perfect. She signed a year lease on a coach that would be here in plenty of time, closed up the finished work on the tablet and went to make some breakfast with a lot more zip in her step.
***
Both her and Jorin had gotten dressed for their days business a bit early so were enjoying the mid morning air on the balcony. He had only slightly protested her choice of his new clothes with a remark about it definitely being something a retired academic would wear. She thought he looked nice but not over done and was just trying to get a flush out of her. Normally it would have, but she had an internal conflict going, she didn't want to be dead inside and was using sheer will power to offset make them pay.
Then the Universe decided it was bored.
Jorin had been watching the news on his tablet while she watched ships coming and going from the spaceport. The unobstructed view of the ships was another perk of this apartment. Jorin set the tablet down as he jumped up.
"Mox you've got to see this." he said as he rushed inside and waved on the main holoscreen. they both just stood there in shock.
The Stolm home system had experienced an extinction level event with a large asteroid striking their star. The reporter was interviewing some expert about the history of the system. The Stolm home world, Prax, had been plunged into an ice age a few centuries ago by a mega volcano and the survivors had moved to the mirror swarm around the main star, Praxnia Majora, that was already under construction at the time.
Jorin flipped the channels looking for something on the current situation and they watched an asteroid the size of a decent moon smash through the mirror swarm and hit Praxnia Majora so hard that the flare wiped out the entire mirror swarm and almost all of the cylinder stations around it. The estimated death toll was staggering, experts were claiming that on a normal day that they just watched the deaths of 22 billion Stolm, roughly 70% of their population. The reporters were discussing the time it was going to take for them to send aid and the possibility this death toll could rise in that time, even with a hyperspace link it had taken 22 days for the first reports to reach the capital and the nearest navy vessels that could offer any real aid were more than 60 days out.
"Mox this makes no sense, something is off about this."
Mox wished she could laugh like a human. She sat down and waved up the keyboard and went to work. She linked into the main workstation in her office, rewound the broadcast to the footage of the impact and had the computer start estimating the speed of the asteroid and overlaying the data. She then started hunting through the galactic catalog for something matching that rock, when that came up empty she substituted something close.
"Jorin, hey, will you make me a cup of tea please." she needed to get him doing something other than standing over her with his mouth hanging open staring at the holoscreen.
It took awhile for the computer to run the numbers, she had limited it to the local machine because she didn't want anyone seeing her crunch the numbers on this with network resources.
"That can't be right can it?" Jorin said shrinking back in his chair."94% light speed at impact, is that even possible?"
First time since that day Mox had flushed and she was having to do everything in her power not to because all she felt was pure joy. "Not naturally no, you reap what you sow."
Jorin looked at her for a moment, she wasn't sure if he had seen the bit of flush she couldn't help and then asked. "How? What do you mean?"
"Someone strapped FTL drives on that rock and dropped it to sublight outside of the system." She pulled up some data from the processing stream at the bottom. "It's a binary system and the footage is from an observatory in orbit around Praxnia Minor. We could see it long enough to judge decel, yeah it had been FTL 110 million miles out. If we could get footage from that point I'm guessing the engines were dropped after entering real space and were diverted off into the void or jumped back into FTL."
"So many innocent lives... who would... who could even do this?"
"Jorin, we could do this, we don't because of the conventions on ethical war. Weaponizing FTL is a war crime."
She didn't want to tell him.
"The Stolm have a lot of enemies, you know that, well someone had enough of them by the looks of this." She decided she wasn't going to tell him, she had kept this between her, Krelin and the just as dead AI in the pod. If Krelin had told someone in Navy intel well so be it but she wasn't. Make them pay indeed.
He jumped up remembering his lunch plans. "I'm late, I have to go Mox, do you want me to come by later."
She had told him about her good fortune and planned spending spree and he had been pleased she was looking to do something, anything, to go on with life. "Yes that would be nice, I'll message you when I get home. Dinner is on me tonight." Even if she couldn't tell him why she definitely wanted someone to celebrate with.
***
Mox had went and looked at the properties the day before and had lunch at the Last Cup, it was a nice place, definitely the kind of place you expect criminals to hang out but the type of criminals that wore suits and ties and had corner offices. She had gotten lucky and found a parking garage off of the service alley behind the building so using the rear entrance next to the kitchen wasn't even odd. Krelin was a details guy indeed, this was going to be far easier than expected. The garage was to the right so she saw the door she was looking for but didn't walk past it so only dared a glance at the locks. Standard biolocks, all she would have to do is grab the handle and open it. Well if it hadn't been reset, had Krelin planned for it to take this long? She pushed that terror inducing thought down, she didn't need to risk a public records search to guess this was not a rental.
She purchased the office space and had hammered out a deal with the broker to act as her leasing and management agent. She called the coach to come around to pick her up made a big display of checking her schedule on her tablet. When it pulled up she put her bag inside and looked across at the shops on the other side of the street. She waived her tablet across the meter to pay for the curbside parking and walked across to a clothing boutique and spent some time looking through the designer dresses. She bought a few things and walked back to the coach placed them inside, checked the time, yes, she had time for lunch. She walked over to the Last Cup sat in the front window booth and put her coat on the seat across from her where it was visible from outside and ordered. She waited a few moments looking at the other patrons, the guy who followed her in was seated at the bar and couldn't see down the hall past the restrooms to the kitchen. She knew there would be a camera, there are cameras everywhere but she was sure this was off the books which is why they were doing it eyes on. She waved the server over and asked if she would watch over her stuff while she used the restroom. He looked over and Mox was careful to not make eye contact, he saw her stuff in the booth as she walked toward the restroom and stayed in his seat. She made the turn opposite the restrooms and went out past the pick up counter at the kitchen entrance telling the cashier she would be right back she needed to fetch something from her coach. Quick left turn, grab the door handle it opened and she was in. She hurried up the stairs and into the apartment and saw the one bedroom and hurried to it almost at a run. She pulled out the small knife she had brought and flipped the mattress over onto the floor and cut open the spot a repair had been made. The data card was there, she slipped it in a hidden pocket in her boot, put the knife away as she was heading for the door and was back down and walking back into the restaurant in less than 3 minutes. She walked back out into the dining area adjusting her belt, he was still at the bar. She sat back down and enjoyed her meal, and left in plenty of time to make her next appointment. She was also buying a small tenement building near the spaceport.
***
She had left the tablet at home to remove temptation to access the card in the coach which she was sure was bugged. She had told Jorin she needed to get over being alone at night so she would have all the time she needed with whatever was on the card. She put it in the tablet and waited for it to mount and typed in Monster.
Cooperate. Check! Get out. Check! Last Cup. Check! #3. Check! In the mattress. Check! Tablet with no connectivity. Check! Monster. Check! Make them pay... oh yes, yes we are going to make them pay.
The card obviously wasn't all of the data from the AI, it would have taken thousands of these cards. It was everything she needed. A decent amount evidence from the pod, with archive footage of Hannah, she couldn't watch that. A network spyder with thousands of network addresses all over the galaxy for news and conspiracy sites. A message from everyone's favorite fallen hero Major Agnar Krelin. Thousands of files of evidence naming names, a few who had been on the holo praising Krelin's heroism, the coup hadn't failed.
All she had to do was enter the password to activate the spyder and plug this card into any mainlink terminal anywhere and walk away. Oh we are going to make them pay.
The last folder contained a partition menu, the trash for the spooks that would trigger the nuclear option for everything else, the main data and one named I am sorry. She accessed it, a compressed file titled For Mox. She transferred it to the tablet, closed and unmounted the card. Did she really want to talk to the dead? She stared at the file for a long time before unpacking it. The first folder contained bank accounts, spyders that would change her identity, yeah she might have to run now that she knew the coup hadn't failed. The next folder had some pulsar coordinates for off planet locations, safe houses? Ship and captain names and schedules. Yeah he had looked out for her. Next folder was a video message from Krelin, she turned that off before he got past I'm sorry, she was comfortable with her level of hate for the man at the moment. The next folder was a gut punch, it was chat messages between Krelin and... Hannah? How, when? What the frack was this? Seriously what the frack was this? The glitch with her tablet. Well frack managing that hate level. Nope, this she couldn't handle.
I can't do this, I can't. One folder left, frack you Krelin. She opened it and there was some text, 'I know these mean more to you than any of this' and an audio play list of all of Hannah's songs. She pushed play and got up to pace the room as she heard her own voice talking to Hannah a million years ago and as soon as she heard that voice the whole universe collapsed into a singularity in the middle of her being and she fell to the floor.
He had completely destroyed her again and she lay there a broken husk until long after the music stopped.
submitted by Fornicious_Fogbottom to HFY [link] [comments]

A fix for Arkham Knight's stuttering / framerate issues via D3D11 hooking

I've been suffering from stuttering issues with Arkham Knight ever since it came out, and I finally broke and decide to investigate _why_ it's that slow - TL;DR turns out the streaming system keeps trying to create thousands of new textures instead of recycling them, among other issues.
I grabbed the source for ReShade (to use the API hooking / interception) and implemented a texture pool on top of D3D11, so the game remains unaware it exists yet gets the performance benefits from the texture reuse. It seemed to fix the issue for me and now I get a mostly locked 60 FPS game, so here's hoping it works for other people.
[Update: Want to do your own perf investigation? Check out the WIP follow-up blog post - Arkham Quixote: Detective Mode]
The source code is available at https://code.sherief.fyi/sherief/arkham-fixesrc/branch/batman and the binary / DLL itself can be downloaded from https://sherief.fyi/arkham-knight/dxgi.dll (AMD users: see notes below) and used just like ReShade by dropping it in the same directory as the game's executable. Please keep in mind the following:
If you have any issues with this feel free to reach out to me - no promises, but I'll do my best to get it working on as many systems as possible. For anyone interested in the technical details, there's a write-up: https://sherief.fyi/post/arkham-quixote/
If you encounter FPS drops, collecting a trace helps me investigate the issue. Here's how to do that: Get the alternative tracing dll from https://sherief.fyi/arkham-knight/dxgi_tracy.dll and the tracing tool called Tracy from https://sherief.fyi/arkham-knight/Tracy.exe
Launch Tracy and click connect. Launch the app with the new dxgi_tracy.dll renamed to dxgi.dll and Tracy should collect a bunch of info in real time. Try to limit the trace to one or two minutes, once that's done close the game (ALT+F4 preferred) then click the wifi icon in Tracy's top left corner and save the trace file - share this file with me and I'll be able to look at your run step-by-step and identify the issue better.
submitted by SheriefFarouk to pcgaming [link] [comments]

CRTPi-RCA NTSC+PAL v3.0F - America & Europe Unite!

CRTPi Project Presents:

CRTPi-RCA v3.0F

A CRTPi image for running 240p via 3.5mm Composite
Other Releases:
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 886769NTSC/868059PAL KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles (PAL SNES & Mega-CD)
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with Kodi 18.2 w/ Convergence Theme @ 480i
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 2.5X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with KALEL1981's Super-Retroboy theme (default)
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini and nes-mini themes configured for 4:3
  • Emulationstation preloaded with PietDAmore's 240p Honey and Bubblegum themes
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RCA NTSC v3.0F: For Raspberry Pi3B Composite-Out @ 60hz
MD5: 438d69a38b6085d2c5be30fbd43e2b43 
CRTPi-RCA PAL v3.0F: For Raspberry Pi3B Composite-Out @ 50hz
MD5: 5f76241b4ba75e95b597642cea8eb242 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to crtgaming [link] [comments]

Unusually high CPU and GPU usage on YouTube (Firefox Nightly)

TLDR: So the fix for this, in my instance, was two parts. First was to install new drivers onto my computer. Second, and probably something I should have noticed myself, is that I should have set YouTube not to stream at 4K. Not terribly shocking to need 4x the GPU when processing 4x the data for an image compared to 720p
Hi all,
So, a few days ago I noticed that Firefox was using way more CPU and GPU resources on YouTube especially. On the same video, Vivaldi's GPU usage would hit about 8% then hover at 2.5% or so. Firefox would go to about 20%, and hover at about 5-10%. I wasn't entirely sure as to why this is happening. I tried turning off Hardware Acceleration, which didn't seem to do anything.
I used this video from Engineering Explained where Firefox's GPU usage was always over 20% in the first minute, while Vivaldi peaked at 15% for a moment, then went back down to 2.5%.
Hardware Specs: Intel i7-8705G 16GB RAM 512GB NVMe SSD Intel HD 630 (This is the GPU that gets used by Firefox) Radeon RX Vega M GL
Let me know if there's anything else I can provide!
Edit: Here is the about:support from my browser. I should note that I did try to remedy the issue by turning all add ons off, but that didn't do anything either.

Application Basics

Name: Firefox Version: 78.0a1 Build ID: 20200526213752 Distribution ID: Update Channel: nightly User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:78.0) Gecko/20100101 Firefox/78.0 OS: Windows_NT 10.0 Launcher Process: Enabled Multiprocess Windows: 1/1 Enabled by default Remote Processes: 18 Enterprise Policies: Inactive Google Location Service Key: Found Google Safebrowsing Key: Found Mozilla Location Service Key: Found Safe Mode: false

Crash Reports for the Last 3 Days

Nightly Features

Name: DoH Roll-Out Version: 1.3.0 ID: [email protected]
Name: Firefox Screenshots Version: 39.0.0 ID: [email protected]
Name: Form Autofill Version: 1.0 ID: [email protected]
Name: Web Compat Version: 11.0.0 ID: [email protected]
Name: WebCompat Reporter Version: 1.3.0 ID: [email protected]

Remote Processes

Type: Web Content Count: 1 / 8
Type: Isolated Web Content Count: 13
Type: Extension Count: 1
Type: Privileged About Count: 1
Type: GPU Count: 1
Type: Socket Count: 1

Extensions

Name: Amazon.com Version: 1.1 Enabled: true ID: [email protected]
Name: Bing Version: 1.1 Enabled: true ID: [email protected]
Name: DuckDuckGo Version: 1.0 Enabled: true ID: [email protected]
Name: eBay Version: 1.0 Enabled: true ID: [email protected]
Name: Google Version: 1.0 Enabled: true ID: [email protected]
Name: Grammarly for Firefox Version: 8.863.0 Enabled: true ID: [email protected]
Name: Honey Version: 12.1.1 Enabled: true ID: [email protected]
Name: HTTPS Everywhere Version: 2020.5.20 Enabled: true ID: [email protected]
Name: Twitter Version: 1.0 Enabled: true ID: [email protected]
Name: uBlock Origin Version: 1.27.6 Enabled: true ID: [email protected]
Name: Wikipedia (en) Version: 1.0 Enabled: true ID: [email protected]

Security Software

Type: Windows Defender Antivirus
Type: Windows Defender Antivirus
Type: Windows Firewall

Graphics

Features Compositing: WebRender Asynchronous Pan/Zoom: wheel input enabled; touch input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled WebGL 1 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 000000000001278e) EGL_VERSION: 1.4 (ANGLE 2.1.0.eabf2a79aac3) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context EGL_ANGLE_feature_control WebGL 1 Driver Renderer: Google Inc. -- ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) WebGL 1 Driver Version: OpenGL ES 2.0.0 (ANGLE 2.1.0.eabf2a79aac3) WebGL 1 Driver Extensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context WebGL 2 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 000000000001278e) EGL_VERSION: 1.4 (ANGLE 2.1.0.eabf2a79aac3) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context EGL_ANGLE_feature_control WebGL 2 Driver Renderer: Google Inc. -- ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) WebGL 2 Driver Version: OpenGL ES 3.0.0 (ANGLE 2.1.0.eabf2a79aac3) WebGL 2 Driver Extensions: GL_ANGLE_client_arrays GL_ANGLE_copy_texture_3d GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_multisample GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OVR_multiview GL_OVR_multiview2 OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture WebGL 2 Extensions: EXT_color_buffer_float EXT_float_blend EXT_texture_compression_bptc EXT_texture_filter_anisotropic MOZ_debug OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context Direct2D: true Uses Tiling (Content): true Off Main Thread Painting Enabled: true Off Main Thread Painting Worker Count: 4 Target Frame Rate: 60 DirectWrite: true (10.0.17763.1217) GPU #1 Active: Yes Description: Intel(R) HD Graphics 630 Vendor ID: 0x8086 Device ID: 0x591b Driver Version: 25.20.100.6583 Driver Date: 4-12-2019 Drivers: igdumdim64 igd10iumd64 igd10iumd64 igd12umd64 igdumdim32 igd10iumd32 igd10iumd32 igd12umd32 Subsys ID: 080d1028 RAM: 0 GPU #2 Active: No Description: Radeon RX Vega M GL Graphics Vendor ID: 0x1002 Device ID: 0x694e Driver Version: 25.20.15002.58 Driver Date: 12-6-2018 Drivers: aticfx64 aticfx64 aticfx64 amdxc64 aticfx32 aticfx32 aticfx32 amdxc32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a Subsys ID: 0000000c RAM: 4096 Diagnostics AzureCanvasBackend: direct2d 1.1 AzureCanvasBackend (UI Process): skia AzureContentBackend: skia AzureContentBackend (UI Process): skia AzureFallbackCanvasBackend (UI Process): none CMSOutputProfile: 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Display0: [email protected] DisplayCount: 1 GPUProcessPid: 15656 GPUProcess: Terminate GPU Process Device Reset: Trigger Device Reset ClearType Parameters: Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 Decision Log HW_COMPOSITING: available by default D3D11_COMPOSITING: available by default DIRECT2D: available by default D3D11_HW_ANGLE: available by default GPU_PROCESS: available by default WEBRENDER: opt-in by default: WebRender is an opt-in feature available by user: Qualified enabled by pref WEBRENDER_QUALIFIED: available by default WEBRENDER_COMPOSITOR: available by default WEBRENDER_PARTIAL: available by default WEBRENDER_ANGLE: opt-in by default: WebRender ANGLE is an opt-in feature available by user: Enabled WEBRENDER_DCOMP_PRESENT: opt-in by default: WebRender DirectComposition is an opt-in feature available by user: Enabled OMTP: available by default ADVANCED_LAYERS: available by default blocked by env: Blocked from fallback candidate by WebRender usage WEBGPU: disabled by default: Disabled by default

Media

Audio Backend: wasapi Max Channels: 2 Preferred Sample Rate: 48000 Output Devices Name: Group Headphones (High Definition Audio Device): Speakers (High Definition Audio Device): Speakers/Headphones (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 Speakers/Headphones (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 : Headphones (LG HBS820S Stereo): BTHENUM{0000110b-0000-1000-8000-00805f9b34fb}_VID&00000000_PID&0000\7&2dc50fc3&0&B8AD3EFD6601_C00000000 Headset (LG HBS820S Hands-Free): BTHHFENUM\BthHFPAudio\8&13a9352e&0&97 Input Devices Name: Group : Microphone (High Definition Audio Device): Microphone Array (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 Internal AUX Jack (High Definition Audio Device): Headset (LG HBS820S Hands-Free): BTHHFENUM\BthHFPAudio\8&13a9352e&0&97 Stereo Mix (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 Microphone Array (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 Microphone (HD Pro Webcam C920): USB\VID_046D&PID_082D&MI_02\6&246d97e&0&0002 Microphone (Realtek(R) Audio): INTELAUDIO\FUNC_01&VEN_10EC&DEV_0299&SUBSYS_1028080D&REV_1000\4&566e4e0&3&0001 Media Capabilities Enumerate database

Important Modified Preferences

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submitted by TheGhzGuy to firefox [link] [comments]

Solomon David power estimation

Following from my comment here
Swoleman D. is nuts. Ki Rata lets you move really fast, and maybe affect your personal movement through time. That would explain how the gore sprays literally freeze once they get far enough away from SD, and maybe even why he's ageless. If Ki Rata (or the key) lets him adjust the speed his body travels through time, he could put everything on fast forward (ie putting himself into stasis) until he gets asked a question. That would explain while he always has a fairly placid, faintly buddha-like smile (buddha for reference). He's not paying much attention most of the time.
I'm gonna put all that up to artistic license, anyway. I'm more interested in figuring out how fast he's going. Looking at flying objects and the movement of the characters gives insanely high speeds; if the circle of people around him is 8 meters (13') across then SD covered at least 50 meters to kill everyone and return to the center. It looks like they have basically moved millimeters or less, which would put SD's speed at up to .1% the speed of light. Relativistic velocity is >86% the speed of light, but .1% is still pushing fast enough for air to undergo fusion as it's compressed by SD's movement.
So that's unlikely. Probably anything >10 km/s is unlikely, because at that speed you're basically just a moving explosion. I think it's better to look at the minimum speed to give the impression of what happens in the comic. I assume that SD just tosses his rings in the air and everyone explodes. I'll say people can't even see it, which would mean he does it faster than the flicker frequency (<80 Hz) or 12.5 milliseconds. That'd be at least 4 km/s, or mach 11.7. I'd put the absolute minimum speed at at least 1,200 m/s (mach 3.5).
Mach 11 is well into hypervelocity. Hypervelocity is the speed where the bonds between atoms are basically irrelevant; at that speed water and concrete both feel the same. The resistance to movement is determined by how heavy the material is, not by how tough it is. Air breaks down into ionized, atomic oxygen, which eats through anything like the acid blood from alien.
Arguably that's the least of it. Momentum is proportional to both mass and speed. Air is 6,500 times less dense than steel, but SD's wake is moving at 4,000 m/s, almost twice as fast as rocket exhaust. It hits you like a truck. Scratch that, it hits you way harder than a truck. If SD moves at 4 km/s, he creates a localized tornado. Anything close gets puree'd.
Let's go with 1,200 m/s, so the meatsplosion happened in <33 ms. Mach 3.5 is much more reasonable; the sonic boom will deafen everyone and SD's skin would reach several hundred C if he did a 5K (this is slightly faster than an SR-71 blackbird). At this speed, anyone staring directly at SD might see him flicker. Even if you can fuck with time, air still has inertia; at this speed drag is many times higher than water. Ever try throwing a punch underwater? That, but seven times harder. That is why SD is so strong: he has to be, just to push through the air.
A pro can throw a punch roughly as fast as they can run. Very roughly guessing, at that speed the air drag force on SD's fist is about 2 tonnes. The power required for that is ~21 megawatts, about as much as a nuclear sub or a half dozen large train locomotives. The air blast from that is easily enough to blow holes in people, but most of that energy will go into heat so all those people in the comic are also very thoroughly cooked. His punch has an appreciable fraction (~15%) of the power of a jet engine, focused into a very small area.
Even if SD was moving at a paltry 700 mph / 1125 kph, just under the speed of sound (but with condensation zones appearing where air has to go supersonic to get out of the way), it's gonna cause a lot of wind. That's 10x faster than the speed I ride my motorcycle on the highway as far as any law enforcement needs to be concerned, and I make a lot of wind. SD would be creating a hurricane, and each of his footsteps should be creating deep depressions (and not just in the families of the gladiators). At 1,200 m/s his footsteps should be like dropping cannonballs into wet sand, and if he doesn't get a new step quick enough he might lose his balance. Dirt and stone will hold his weight for just a moment before crumbling and giving way.
At 4 km/s, SD runs like he's in a bouncy castle. The ground -dirt, granite, steel, it does not matter- sinks as soon as he touches it, pushing up waves around his foot. There's a sonic shockwave inside the dirt. The waves spray spallation into the air chaotically; stone or metal goes off like mines are being set off. As the shock passes through the atoms of the ground it pushes them closer together than they have been in a very long time (since they were at the center of the planet), and the bounce back pushes back up against SD's foot.
At .1% c, the shockwave is between 50x and 100x faster than the speed of sound in the ground. Those atoms haven't been this close together since they were in a star. They undergo... fission? I guess? Any hydrocarbons, hydrates, or water will also see hydrogen fusing. Honestly I'm out of my depth here; this is literally lightning fast, it's as fast as the fastest things we've ever seen or made except for subatomic particles or far-off stars and galaxies. All I can really say about it is that it's somewhere after "big explosions, lots of radiation, one less zip code" but still significantly far from "immediately turns into a black hole."
That said, SD did move/create a sun(s). Moving mass into a gravity well as deep as a sun's requires energy comparable to utterly disassembling that mass into individual atoms- that makes sense, since the gravity in the core of a star is intense enough to (very slowly) combine atoms through fusion. The mass of a star is hundreds of thousands of times more than any inhabitable planet, so even if it was an incredible investment of time and effort on SD's part to create a binary star system, utterly destroying a planet is gonna be pretty easy. It's like Warren Buffet spending 50 billion USD to build the biggest navy in the world a Mars base. Even after all that he can totally spare $100k on a beater for his grandkid to drive, just by virtue of it being 500,000x easier. If it took SD a full year to move those two suns, it'll take him 60 seconds to erase a planet. Assuming he doesn't just make a black hole.
Even then, death-star'ing the planet is overkill. SD only needs to kill everything +/- 10 km from sea level- that covers Everest and the Mariana Trench. It's also only 1% of the Earth's volume, and .5% of the Earth's mass. Solomon can teleport sun onto all of that, or just warp it into deep space. If it took SD 3 years to make those suns, it takes him less than ten seconds to do this. If it took him a full century, this takes him just under five minutes.
Alternately, he could individually punch every single person on the planet to death, one by one, a la Bowerick Wowbagger the Infinitely Prolonged. Earth has an average population density of ~100 people per km2 and a total of 7.6 billion humans. This is the travelling salesman problem (shortest path to visit a bunch of places), but some estimation gives us a guess of 12 km of travel per each 100 people. In reality that will be a very large underestimate, since humans always group together conveniently and you just need to make jumps between inhabited areas.
Lets assume it's right though- that's 91 billion km to cover. At 1,200 m/s that would take 2400 years. At 4 km/s, 723 years. At .1% c it takes 7.2 years, or 2639 days. Not a great option, doing 7.6 billion of something takes a long time.
submitted by hwillis to killsixbilliondemons [link] [comments]

Help! Game closes after loading screen

I have tried both with v0.990 and v0.980, Installed OpenAL, reseting my computer and reinstalling the game and OpenAL several times... nothing is working :( My computer has 4Gb VRAM so I know that isnt the problem.
This is the log for v0.980:
SpaceEngine Version 0.9.8.0 beta STARTING [MT] Scanning data directories [MT] Data directory "data" [MT] Data directory "addons" [MT] Loading script "config/main-def.cfg" [MT] Loading script "config/main-user.cfg" [MT] Loading image "data/textures/common/splash08.jpg" [MT] 20 localizations found [MT] Loading script "data/locale/esp-gui.cfg" [MT] 974 localization strings loaded [MT] WARNING: loc.SetLocalization(): Translation not found for some strings. -------------------- "Spin-orbital resonance" "System radius" "Radius" "Age / lifetime" "Gravity polar / equat" "Exosphere temperature" "Atmo composition" "Composition" "Accretion disk" "Solar day" "Wormhole" "Planemo" "No name" "no name" "Full constellation names" "Andromeda" "Antlia" "Apus" "Aquarius" "Aquila" "Ara" "Aries" "Auriga" "Bootes" "Caelum" "Camelopardalis " "Cancer" "Canes Venatici" "Canis Major" "Canis Minor" "Capricornus" "Carina" "Cassiopeia" "Centaurus" "Cepheus" "Cetus" "Chamaeleon" "Circinus" "Columba" "Coma Berenices" "Corona Australis" "Corona Borealis" "Corvus" "Crater" "Crux" "Cygnus" "Delphinus" "Dorado" "Draco" "Equuleus" "Eridanus" "Fornax" "Gemini" "Grus" "Hercules" "Horologium" "Hydra" "Hydrus" "Indus" "Lacerta" "Leo" "Leo Minor" "Lepus" "Libra" "Lupus" "Lynx" "Lyra" "Mensa" "Microscopium" "Monoceros" "Musca" "Norma" "Octans" "Ophiuchus" "Orion" "Pavo" "Pegasus" "Perseus" "Phoenix" "Pictor" "Pisces" "Piscis Austrinus" "Puppis " "Pyxis" "Reticulum" "Sagitta" "Sagittarius" "Scorpius" "Sculptor" "Scutum" "Serpens" "Sextans" "Taurus" "Telescopium" "Triangulum" "Triangulum Australe" "Tucana" "Ursa Major" "Ursa Minor" "Vela" "Virgo" "Volans" "Vulpecula" "Andromedae" "Antliae" "Apodis" "Aquarii" "Aquilae" "Arae" "Arietis" "Aurigae" "Bootis" "Caeli" "Camelopardalis" "Cancri" "Canum Venaticorum" "Canis Majoris" "Canis Minoris" "Capricorni" "Carinae" "Cassiopeiae" "Centauri" "Cephei" "Ceti" "Chamaeleontis" "Circini" "Columbae" "Comae Berenices" "Coronae Australis" "Coronae Borealis" "Corvi" "Crateris" "Crucis" "Cygni" "Delphini" "Doradus" "Draconis" "Equulei" "Eridani" "Fornacis" "Geminorum" "Gruis" "Herculis" "Horologii" "Hydrae" "Hydri" "Indi" "Lacertae" "Leonis" "Leonis Minoris" "Leporis" "Librae" "Lupi" "Lyncis" "Lyrae" "Mensae" "Microscopii" "Monocerotis" "Muscae" "Normae" "Octantis" "Ophiuchi" "Orionis" "Pavonis" "Pegasi" "Persei" "Phoenicis" "Pictoris" "Piscium" "Piscis Austrini" "Puppis" "Pyxidis" "Reticuli" "Sagittae" "Sagittarii" "Scorpii" "Sculptoris" "Scuti" "Serpentis" "Sextantis" "Tauri" "Telescopii" "Trianguli" "Trianguli Australis" "Tucanae" "Ursae Majoris" "Ursae Minoris" "Velorum" "Virginis" "Volantis" "Vulpeculae" "seconds" "minutes" "hours" "Pressure" "Pascal" "Bar" "Pound per square inch" "mm of Hg (Torr)" "Inch of Hg" "Pa" "kPa" "MPa" "GPa" "bar" "psi" "mmHg" "inHg" "Show radius instead of diameter" "Planet editor" "Edit ship" "Ship editor" "Systems found" "Ignore planemo" "Number of moons" "Number of planets" "Number of satellites" "Number of stars" "Number of clusters" "Number of nebulae" "Physical properties" "Axial rotation parameters" "Landscape parameters" "Clouds parameters" "Atmosphere parameters" "Aurora parameters" "Star corona parameters" "Rings / accretion disk parameters" "Polar coordinates" "Edit entire ship" "Edit module" "Edit behind camera" "Edit engine effect" "Edit docking port" "Edit docking port corridor" "Hide structural modules" "Show axes" "Move here" "Position" "Rotation" "Size" "Save alpha" "Post-process" "Wait loading completeness" "Saving files" "Information" "You are trying to import location from different version of SpaceEngine. It may not exist in the current version. Are you sure?" "Orbit marks" "for selected" "for all" "low" "medium" "high" "MSAA antialiasing" "Dithering" "Loading speed" "Aurora quality" "Black hole quality" "Ship warp quality" "Vertical sync" "Rendering resolution" "Configure projection" "X warp" "Y warp" "Z warp" "Flip horizontally" "Flip vertically" "Reset to default" "Terrain max level" "Spacecrafts" "Select target" "Influence body" "Ref body" "Target" "Warp drive" "In warp" "Circular / escape velocity" "Relative velocity" "Warp" "Dock" "Warp HUD" "Docking HUD" "Stop engines" "Stop hyperdrive" "Stop warp drive" "Flight assist" "Hold altitude" "Arrival after" "Efficiency" "Field is unstable, turn to the target!" "Boost factor" "Boost exponent" "Physical velocity" "Effective velocity" "Tidal force" "Warp drive +" "Warp drive -" "Stable orbit" "Unstable orbit" "Cheats" "Unlimited thruster acceleration" "Unlimited velocity" "Disable aerodynamics" "Disable gravity" "Disable collision detection" "Pack" "Faction" "Docking ports" "Docked ships" "Free docks" "Distance to target" "Distance to ship" "Distance to dock" "Angle with dock" "Docked with" "Docking" "Undocking" "On surface" "Free" "Autopilot" "Program" "Stage" "Warp to target" "Fly to target" "Fly or warp to target" "Hyperjump here" "Warp here" "Fly here" "Preparing jump vector" "Correcting jump vector" "Preparing fly vector" "Correcting fly vector" "Accelerating" "Braking" "Turning for braking" "Orientation" "To target" "Selected coordinates" "Oculus Rift HMD not found, or Oculus Runtime version is not 0.8" "Lock interface" -------------------- [MT] WARNING: loc.SetLocalization(): Unknown translation strings found. Possible reasons: Obsolete translations (they should be removed from the localization file). Duplicated translations (search thought the localization file for duplicates). A lot of these strings may indicate a syntax error in the localization file. Swapped language may indicate an English string with missing translation for it. -------------------- "Correct chromaticism" "Corregir aberración cromática" "Reset offset" "Resetear variables" "Stars found" "Estrellas" "Z offset" "Variable z" -------------------- DONE INITIALIZING OPENGL [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce GTX 1650/PCIe/SSE2 [MT] Driver version: 446.14 [MT] OpenGL version: 4.6.0 NVIDIA 446.14 [MT] GLSL version: 4.60 NVIDIA [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted 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submitted by Ezequiel-052 to spaceengine [link] [comments]

Coach Cosys Training Plan (that does not need a superlative adjective)

Training Plan

I created a training plan on a weekly basis to help you climb up the ranks - I provide both a short and regular version of it in the spreadsheet. This training plan is based on this post. If you do like my schedule consider giving WhalesLoveSmashBros some love since they pretty much did the heavy lifting.

Contents

  1. Drills: this is the regular training plan
  2. Details: indepth descriptions of the drills as well as download codes for training packs, links to workshop maps. Also some GIFs that show you how certain drills are done.
  3. Short Drills: takes less then 60 minutes a day
  4. Printer Friendly Version

Difficulty

Note that some drills are really advanced. Try to stick to them until it clicks. You don't want to give up too soon if at all. However, if you're mechanics are just not quite there yet make sure to work extra hours on the mechanics that will help you complete such drills.

If you don't want to read any further, be my guest, you know everything you need to know about that spreadsheet.
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Getting a jump-start with settings

Ok, with the impatient people gone let's talk about how you get an edge over them. Check your settings. This you want to do basically once, it takes 10 minutes and will most likely improve your performance. If you want to get an indepth description of what I'm goint to present to you now read this. I'm basically just filtering out the most important stuff.

Keybinds

This is just one of many possibilities. You're bindings can totally work for you, no need to change things up! But if you have never put any thought into it, you might want to try these:
If you do happen to change your controller layout note that it takes some time getting used to. You will most definetely suck a bit at first. Your brain is going to need time rewiring which it also does when you're sleeping. So if you try out a new input method it can feel like you just won't ever get comfortable with it. But the next day, after a good night of sleep, you'll suddenly feel much more capable with whatever changes you made. Give yourself the time to adapt to such changes since it's worth it in the long run!

Camera

Again, this is highly subjective. If you are happy with your current settings stick to it. However, if you never tinkered around with these settings, try these out at least:

Video Settings

Interface Settings

Steering Sensitivity

I highly suggest trying out a Steering sensitivity of 1.60 just for once to see how different and much more direct your input can feel. Check this out if you want to hear Thanovics opinion on this.

Mindset

Enough about settings. You also need to be in a certain mindset to get better fast. Always be honest with yourself. Don't cut drills you don't enjoy or that are tiresome. These might be the drills you get the most use out of.
The most important thing is to get into a habbit of doing regular training. This training plan is structured in a way that will help you with that.

Playing to improve

Understanding this is key: you are playing to improve until you are competing in a tournament or some sort of competition! If you improve you will climb up the ranks eventually.
Even if you are down by 3 goals or more, try to play to your best. Don't tilt! Understand that you did something wrong and try to find out what that was. Such games are basically your best training sessions. Winning 5:0 is easy, you don't learn much from that.

Why teammates do actually keep you down

Don't flame your teammates because why should you care. Are you trying to improve yourself or them? You are looking at a roughly 90 minute daily schedule here (or less if you opt for the short version of the schedule), that's a lot of work to do so don't put unnecessary weight on your shoulders. Don't keep yourself out of the race for higher ranks by thinking about your teammates for too much. Teammates only keep you down if you let them to. Instead learn to get carried by teammates and by this I mean ensure they are feeling good and play their best. You have an immediate effect on this.

Mentality

I know some people will just never understand this: be a positive force! I don't want you to be that because of anti-toxicity reasons, no, this is basically sport psychology. I am telling you this as your coach, be positive! If your mate messes up you can either reassure them with a "no problem" or be negative towards them. It's a binary thing really. If you are reasuring they feel less bad and therefore their play doesn't suffer too much. Also you prevent yourself from tilting. The other option is to be negative towards them making them play even worse, which will make you tilt more, which will make them tilt more and so on. That's the easiest lesson ever in sport psychology and there is no excuse for not getting this one down right now.

Feedback appreciated

If you find any mistakes or have ideas on to how improve this training plan pls let me know! I am c2 right now and therefore I am not part of the elite that is GC. I watch a lot of educational videos about RL, be it
This spreadsheet basically is a mish-mash of everything I learnd during the past few seasons but some things I might have gotten wrong and some things I just don't know about yet. So please, keep this in mind and don't shy away from giving me feedback. It can be a PM if you don't want to that publicly.
Also, my english might not be the best, so if I don't make sense at any point you can just tell me that too.
submitted by cosyash to RocketLeagueSchool [link] [comments]

Gaarawarr's Guide to Greengrass - Year 3

Last Updated: April 8th, 2020, at 8:27pm PDT - Added tips for The Problem Solvers and Wheat from the Chaff for brand new players
Last Updated: April 2nd, 2020, at 3:15pm PDT - Updated Melf's upgrade info; guide complete unless I missed something
Last Updated: April 1st, 2020, at 9:41pm PDT - Updated Melf's Feat info
Last Updated: Initial Post
 

Event Introduction

The start of spring is traditionally marked by a day of peace and rejoicing, featuring beautiful displays of flowers in celebration of Lathander, God of Spring and The Morninglord. Unfortunately for the town of Triboar on the Sword Coast, their celebrations are interrupted by the arrival of a githyanki raiding party...
Greengrass runs from Wednesday April 1st, 2020, at Noon PST, thru Monday April 13th, 2020, at Noon PST.
You can find the official Greengrass blog post here.
 

General Event Tips

I highly recommend reading my Guide to Event Planning for basic progression information and ways to maximize your gains/efficiency during Events. There is too much information to put here as this specific Event guide is long enough already.
 
Don't be afraid to ask questions in the comment section! Also, I stream the game now and welcome any and all questions there as well!
You can find all of my Idle Champions guides here.
Good luck & have fun!
~ Gaar
 
Note: Event guides are always a work-in-progress and will update over time so check back frequently! I'll note at the top in the revisions area when it's complete.
Important: In Year 3 and beyond, there will be a lot to do to unlock all Champions Gear from an Event if it's your first time doing it. I recommend focusing your time and resources on Gear for no more than 2 Champions as a new player. You can still unlock all 3 Champions though, and should. Your Event tokens are a finite resource, as is your time, and it can be challenging enough to complete two full sets of adventures as a new player, not to mention have time left to do Free Plays for more gear. You also end up with fewer Chests for each Champion if you go for 3+ Champions per Event.
Feel free to ask in the comments about which Champions are recommended in the current iteration of the game so you can make an informed decision on how to spend your time.
 

Year One Champion - Nrakk, the Githzerai Monk

You can find their Event Guide here.
Feel free to ask questions about them and their formations here in the comments as the linked discussion may be locked to new comments.
 

Year Two Champion - Aila, the Wild Elf Barbarian

You can find their Event Guide here.
Feel free to ask questions about them and their formations here in the comments as the linked discussion may be locked to new comments.
 

Year Three Champion - Melf, the Elf FighteWizard

You can read their original Champion Spotlight here.
Slot 12: Swaps with Arkhan, Azaka, Nerys, & Zorbu.
Good with: Elves; everyone
Eligible for Patrons: Mirt, Vajra, & Strahd
 
Class Race Alignment Gender Age Affiliation Role(s) Overwhelm Point
FighteWizard Elf Neutral Good Male 210 None Support 5
 
Strength Dexterity Constitution Intelligence Wisdom Charisma
17 15 14 19 11 10
 
Bio: Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magic items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing.
 
Base Attack Speed: 5 seconds
Basic Attack: Zagyg’s Needle - Melf leaps out and attacks the nearest enemy with his magic spear. If Melf has any Minute Meteors active, he fires one at a random enemy as well.
Ultimate: Melf's Minute Meteors — Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal BUD-based damage to all enemies in a small area.
 

Interesting Abilities

Melf's Adaptive Support Spell: Melf creates a new spell to assist the formation. He customizes it based on the Champions in the formation and where Melf is placed within it. It increases the damage of Champions adjacent to Melf by 100% and that value is augmented based on some other parameters, each of which applies multiplicatively.
  • If there is another Elf (aside from Melf) in the formation, increase the effect by 50%
  • Increase the range by 2 if Melf is not in the front-most or rear-most columns in the formation (affects all champions within 3 slots)
  • Increase the effect by 10% for each unique race in the formation
This ability is buffed by upgrades and equipment (buffs apply to the final calculated value, not the individual increases).
Melf's Augmented Support Spell: Melf augments his Adaptive Support Spell for each Champion it affects.
  • Increase the effect by 50% on the non-dominant gender in the formation (applies to non-binary champions all the time)
  • Increase the effect by 50% for each slot away from Melf a Champion is (multiplicatively)
Melf's Speedy Supplement: Melf provides one of the following effects at random. A new effect is chosen at random every 50 areas (though it could pick the same one multiple times in a row).
  • Increase chance to spawn an additional enemy with each wave by 25%
  • Increase enemy spawn speed by 25%
  • Increase chance of double quest drops by 25%
This ability is buffed by equipment; note if the chance of double quest drops gets above 100% it will then always cause double quest drops with a chance to cause triple quest drops, etc. Likewise with spawning additional enemies with each wave.
Melf's Righteous Determination: Melf knows exactly what evil is. Whenever an enemy spawns it has a 50% chance of being deemed "evil" by Melf. Enemies that are deemed evil take 100% more damage from all Ultimate attacks.
 

Specializations

Bonus Adaption: Increases the effect of Melf's Adaptive Support Spell by 100%
Extra Supplements: Increase the effect of Melf's Speedy Supplement by 100%
Absolute Righteousness: Increase the effect of Melf's Righteous Determination by 100%
 

Equipment

Slot 1: Spear - Increases the damage of all Champions
Slot 2: Shield - Increases the damage of all Champions
Slot 3: Cloak - Increases the effect of Melf's Melf's Adaptive Support Spell ability
Slot 4: Spellbook - Increases the effect of Melf's Melf's Speedy Supplement ability
Slot 5: Chainmail - Increases the effect of Melf's Melf's Righteous Determination ability
Slot 6: Meteor - Buffs Melf's Ultimate attack Damage
 

Feats

First slot is available at 60 while the second is available at 1140.
Default: Selflessness - Increases the damage of all Champions by 10%
Default: Supportive Ally - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 20%
12,500 Gems: Inspiring Leader - Increases the damage of all Champions by 25%
12,500 Gems: Melf's Medium Meteors - Increases the effect of Melf's Melf's Righteous Determination ability by 40%
Gold Chest: Encouraging Ally - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 40%
Gold Chest: Rushed Plans - Increases the effect of Melf's Melf's Speedy Supplement ability by 40%
 

Level Upgrades

  • 20 - Melf's Adaptive Support Spell
  • 40 - Increases the damage of Melf by 100%
  • 50 - Increases the damage of all Champions by 200%
  • 60 - Melf's Righteous Determination
  • 65 - Increases the damage of Melf by 100%
  • 70 - Melf's Speedy Supplement
  • 80 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 85 - Increases the damage of Melf by 100%
  • 90 - Increases the damage of all Champions by 200%
  • 95 - Ultimate
  • 100 - Specialization Choice
  • 110 - Increases the damage of Melf by 100%
  • 120 - Melf's Augmented Support Spell
  • 140 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 150 - Increases the damage of Melf by 100%
  • 160 - Increases the damage of all Champions by 200%
  • 210 - Increases the damage of Melf by 200%
  • 230 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 250 - Increases the damage of Melf by 200%
  • 300 - Increases the damage of Melf by 200%
  • 350 - Increases the damage of all Champions by 200%
  • 360 - Increases the damage of Melf by 200%
  • 370 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 430 - Increases the damage of Melf by 200%
  • 490 - Increases the damage of Melf by 300%
  • 500 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 550 - Increases the damage of Melf by 300%
  • 560 - Increases the damage of all Champions by 200%
  • 585 - Increases the damage of Melf by 300%
  • 645 - Increases the damage of Melf by 300%
  • 655 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 725 - Increases the damage of Melf by 300%
  • 765 - Increases the damage of Melf by 300%
  • 775 - Increases the damage of all Champions by 200%
  • 815 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 825 - Increases the damage of Melf by 300%
  • 920 - Increases the damage of Melf by 300%
  • 935 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
  • 950 - Increases the damage of all Champions by 200%
  • 1010 - Increases the damage of Melf by 300%
  • 1025 - Increases the damage of all Champions by 100%
  • 1035 - Increases the effect of Melf's Melf's Adaptive Support Spell ability by 200%
Current max upgrade level is 1035
 

Formation & Mission Information

Once you complete the first mission, three Variants and a Free Play show up. There is a new formation that holds 10 Champions. It has an Event-specific format that I've done my best to re-create below.
Back Column 4th Column 3rd Column 2nd Column Front Column
0
0
0
0 0 0
0 0
0
0
New Player Formation & Specializations:
Back Column 4th Column 3rd Column 2nd Column Front Column
NA
NA
Bruenor - Shield Master
Minsc - Humanoids Calliope - College of Lore Nayeli - Oath of Devotion
Asharra - Elves & Dwarves Jarlaxle - Leader of Bregan D'aerthe
Celeste - Life Domain
Hitch - Charismatic
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once you can get Hitch up into his power curve for damage and he starts outpacing Jarlaxle. You'll have to figure this out during your runs by swapping him and Jarlaxle around every now and then and seeing who's doing better in that Primary DPS slot.
Back Column 4th Column 3rd Column 2nd Column Front Column
Tyril - Moonbeam
Makos - Dark Blessing
Bruenor - Shield Master
Asharra - Humans Calliope - College of Lore Nayeli - Oath of Devotion
Jarlaxle - Leader of Bregan D'aerthe Hitch - Charismatic
Celeste - Life Domain
Minsc - Humanoids
This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.
If you need assistance with formations, ask in the Comment section and be sure to list out what extra Champs you have so people know what to work with.
These are the rough Favor values you need to reach to make a Variant (Second through Fourth missions) show as Easy in terms of Difficulty. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even when they show as Easy.
Mission Favor Level (Normal) Favor Level (Scientific Notation)
Second 20,000 ~2e04
Third 15,000,000 ~1.5e07
Fourth 1,000,000,000 ~1e09
 

Initial Mission: The Endless War (Melf)

Cost: 100 Bouquets
Complete: Level 50
Reward: Melf + whatever Lathander's Favor you earned
Info: No restrictions.
 

Second Mission: Honorable Discharge

Cost: 1,000 Bouquets
Complete: Level 75
Reward: Gold Melf Chest & whatever Lathander's Favor you earned
Info: Each Champion can only be used to complete 50 areas.
Gaar's Notes: Not gonna lie, this could be rough if you don't have much Favor. New players will need to remove all Champions from the formation and rely on Click Damage only through the first 25 levels and then build a formation on 26 to beat this due to lack of swappable Champions. Make sure it shows as Easy before starting. Even then, maybe wait until The Problem Solvers shows as Easy as well before starting this one.
 

Third Mission: The Problem Solvers

Cost: 2,500 Bouquets
Complete: Level 125
Reward: Gold Melf Chest & whatever Lathander's Favor you earned
Info: Only Champions with an INT score of 13 or higher can be used.
Gaar's Notes: Well, this is basically your introduction to Strahd as a Patron, only in an Event. Here's a list of viable Champs with those that can be used with a Feat in ():
  • Slot 1: Sisaspia, K'thriss, & Turiel
  • Slot 2: Regis & (Celeste)
  • Slot 3: Artemis
  • Slot 4: Jarlaxle, Paultin, & Stoki
  • Slot 5: Dhadius, Xander, & Qillek
  • Slot 6: Asharra, Krond, & Shandie
  • Slot 7: Jim, Catti-Brie, & Farideh
  • Slot 8: Delina, Vlahnya, Hitch, & (Nrakk)
  • Slot 9: Makos, Morgaen, Birdsong, & (Drizzt)
  • Slot 10: Tyril & (Rosie)
  • Slot 11: Strix, Dragonbait, & Avren
  • Slot 12: Melf, (Zorbu), & (Nerys)
If you don't have a viable formation after this restriction, stock up on Favor before attempting. Get it to Easy, or even better, get Wheat From the Chaff to show as Easy before starting.
As a brand new player who may only have Core Champs and Melf, you may end up at a point where your Champs just aren't doing damage. At that point, try leveling up your Click Damage. Normally I don't recommend this, but I beat it that way on my gearless account with Core/Melf in the formation. So keep it open as an option.
 

Fourth Mission: Wheat From the Chaff

Cost: 5,000 Bouquets
Complete: Level 175
Reward: Gold Melf Chest & whatever Lathander's Favor you earned
Info: Melf starts out in the formation with Melf's Righteous Determination unlocked. Only enemies that Melf deems evil can be damaged. Blockers, bosses, and boss trash mobs are always deemed evil. All non-evil enemies are invulnerable and can not even be attacked.
Gaar's Notes: Oof. Make sure you have a reliable tank for this one because they're going to get some work. Do not attempt this before it shows as Easy if you're new. This is going to be difficult without AoE DPS options. It's also going to take a long time... (pssst...set up your formation, level up your Champs, place familiars to level them up if you can, then go offline...)
If you're brand new and only have Core/Evergreen Champs plus Melf, here's a formation setup that should help get you through the early levels until you can get another tank in front. Basically, you're splitting damage between two Champs to help you die slower. Bruenor has his Overhwelm Feat slotted while Nayeli is in Devotion spec and Calliope is in Lore spec to increases survivability. Good luck!
 

Free Play

Cost: 500-2500 Bouquets
Complete: Level 50 to earn a random Melf chest
Reward: See above + whatever Lathander's Favor you earned
Info: No restrictions.
 

Achievements

Recruit Melf - 1%
Recruit Melf, the Elf Wizard/Fighter
Melf's Vigorous Variants - 1%
Complete all three variants of the "The Endless War (Melf)" adventure.
Melf's Marvelous Equipment - 1%
Obtain a piece of gear for each of Melf's six equipment slots. (Event Champ gear does not come from regular SilveGold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, and other limited-time Chests as noted.)
Melf's Free Play Slog - 1%
Complete area 275 in any "The Endless War" free play.
Melf's "Broken" RNG - 1%
Complete 200 consecutive areas with Melf's Speedy Supplement providing the same buff.

Adventure Information

Indoor # Outdoor #
30 20

Type Summary

Bosses
  • Aberration - 4
  • Humanoid - 4
  • Fey - 1
  • Undead - 1
Normal Mobs
  • Humanoid - 26
  • Undead - 14
  • Plant - 11
  • Aberration - 11
  • Beasts - 7
  • Fey - 3

Type by Level - repeats after 50

  1. O - Beasts
  2. O - Beasts
  3. O - Beasts & Fey
  4. O - Beasts & Fey
  5. O - Beasts & Fey > Fey
  6. O - Beasts
  7. O - Humanoid
  8. O - Humanoid
  9. O - Humanoid
  10. O - Humanoid > Humanoid
  11. O - Humanoid
  12. O - Humanoid
  13. O - Humanoid
  14. O - Humanoid
  15. O - Humanoid > Humanoid
  16. O - Humanoid
  17. O - Humanoid
  18. O - Undead & Humanoid
  19. O - Undead
  20. O - Undead > Undead
  21. I - Undead
  22. I - Undead & Humanoid
  23. I - Humanoid > Blockade
  24. I - Humanoid
  25. I - Humanoid > Humanoid
  26. I - Undead
  27. I - Undead
  28. I - Undead
  29. I - Undead
  30. I - Undead > Aberration
  31. I - Plant
  32. I - Plant
  33. I - Plant & Aberration
  34. I - Plant & Aberration
  35. I - Plant > Aberration
  36. I - Undead & Beasts
  37. I - Undead & Humanoid
  38. I - Humanoid
  39. I - Aberration & Humanoid
  40. I - Humanoid > Humanoid
  41. I - Plant
  42. I - Plant & Aberration
  43. I - Plant & Humanoid
  44. I - Humanoid & Aberration
  45. I - Plant & Humanoid > Aberration
  46. I - Undead & Humanoid
  47. I - Undead & Plant & Humanoid
  48. I - Humanoid & Aberration
  49. I - Aberration & Plant
  50. I - Aberration > Aberration

Community Event Discussions

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